Posted by DrGlass on Wed Jan 26th 2005 at 9:42pm
I dont see the relation to data core, unless I dont remeber datacore... it was the one with the trip mines near the desk?
It looks good, but I do agree strongly with lep, it needs some variation.
[addsig]
Posted by Leperous on Wed Jan 26th 2005 at 9:33pm
I think this would work better if it was part-laboratory (some bits are obviously inspired by the SP levels), that way it wouldn't be just another crate warehouse!
Posted by Mouse on Wed Jan 26th 2005 at 8:59pm
Those arches should be made curvier, you can clearly see where the brushes begin and end. Also, think about breaking up the texture on the walls, I don't like the way the texture repitition looks.
Posted by ding on Wed Jan 26th 2005 at 7:08pm
Yea I have to change many parts of datacore to get a new style. The room with the shelves is a room with a big column in the middle @ HLDM's datacore. I had no idea how to re-design this room, so I created this one - well which is not finished yet.
[addsig]
Yea I have to change many parts of datacore to get a new style. The room with the shelves is a room with a big column in the middle @ HLDM's datacore. I had no idea how to re-design this room, so I created this one - well which is not finished yet.
[addsig]
Posted by $loth on Wed Jan 26th 2005 at 6:59pm
The door on the right in the second pic down could have a bent/broken look?
[addsig]
Posted by ReNo on Wed Jan 26th 2005 at 6:59pm
Ok I can see the similarity between the datacore dead-end bit and your map now (though you have gone for a far larger scale), but the new area with the shelves now leaves me baffled as to what area its based on
Its all looking nice though, keep up the good work [addsig]
Posted by ding on Sun Jan 23rd 2005 at 10:08am
Well this room is based on these two screenshots: <br>My idea: Using the basic architecture of this room: <a href="http://bs-army.com/members/ding/maps/honey/datacore0009.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/datacore0009.jpg</a> <br>and then using the style of this one: <br><a href="http://bs-army.com/members/ding/maps/honey/d1_trainstation_050005.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/d1_trainstation_050005.jpg</a> <br> <br>(I have never seen an alpha of HL2 tbh
)
Well this room is based on these two screenshots: <br>My idea: Using the basic architecture of this room: <a href="http://bs-army.com/members/ding/maps/honey/datacore0009.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/datacore0009.jpg</a> <br>and then using the style of this one: <br><a href="http://bs-army.com/members/ding/maps/honey/d1_trainstation_050005.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/d1_trainstation_050005.jpg</a> <br> <br>(I have never seen an alpha of HL2 tbh
Posted by Myrk- on Sun Jan 23rd 2005 at 1:18am
This is the lab room without the lab props, taken from the alpha... or at least you've done a remake of it... but you can't fool me!
Posted by ding on Sat Jan 22nd 2005 at 11:22pm
HLDM's datacore: <a href="http://bs-army.com/members/ding/maps/honey/datacore0009.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/datacore0009.jpg</a>
HLDM's datacore: <a href="http://bs-army.com/members/ding/maps/honey/datacore0009.jpg" target="_blank">http://bs-army.com/members/ding/maps/honey/datacore0009.jpg</a>

