returnPrison Riot (HL2DM Bombing Run) by keved (view all 49 maps by this user)


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4899 views
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Game: Half-Life 2: Deathmatch
Added Mon Aug 22nd 2005

Map Description

This map has a discussion topic which can be visited here

A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.


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Discussion
0 starsPosted by ReNo on Sat Feb 19th 2005 at 8:40pm

I had a run around and was thoroughly impressed. This is certainly one of the most professional quality custom maps I've come across. Here are a few things I think could be improved though...



I like the idea, but the holes in these cells really aren't convincing. Perhaps have a less uniform section knocked out, or maybe actually have bits of the missing section of wall knocked down on the floor? Some broken pipes or metal beams protruding from the remaining sections could help it look nicer?



These little corridor bits are really rather tight and one person can block it. I understand space is limited and it leads to a little dead-end outpost thing, but it still felt rather amateurish amongst the rest of the level in both looks and gameplay.



This wall is really long and featureless. Some pillars, vents, pipes, ANYTHING really would help it look more interesting.



I didn't much care for the large block in the centre of these handrails for some reason. I understand you are providing cover, but perhaps you could make it look a little nicer somehow? The 6 window paned door things you took from lockdown have little indents in their metal surface that somehow makes it look really cool, you might consider trying that here.



Much love for the exterior region, but I think the lighting was a little basic out here. The spotlights you do have look great, but I feel that relying on your light_environment for the rest of the area leaves it feeling bland. Maybe add in some more spot lights or wall lights? Would add a bit of much needed colour in my opinion.

Anyway, map is looking excellent, good stuff
[addsig]
[author]
Posted by keved on Sat Feb 19th 2005 at 11:42am

Beta 1 is now available to download for those interested. Comments & feedback is appreciated.

I already know that it's possible to pickup your own flag and move it a short distance before it is automatically dropped, and keep doing this to move it around the level. I've done a fix which will be in beta 2.

Thanks.

0 starsPosted by onniguru on Thu Feb 17th 2005 at 1:53am

Good to see more CTF maps making there way out there now, too. So far, there are only 2 ctf maps that I've seeing get regular rotation on a number of servers...and these only first showed up a couple weeks ago.
0 starsPosted by ReNo on Tue Feb 15th 2005 at 4:02pm

I kinda dig the colourless look in the first area, very depressing and suiting of the theme, but on the other hand I think the map as a whole could benefit from some more colourful areas. Looking like a cool map though, mostly simplistic architecture but done really well.
[addsig]
0 starsPosted by Dan on Tue Feb 15th 2005 at 12:01pm

Looks nice there buddy, but maybye too dark?

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