Posted by uberDingo on Fri Jan 28th 2005 at 3:10pm
Looks nice. I only have CS:S set up on my machine and you didnt have any Counter-terror or Terror spawns so I could only spectate
Posted by satchmo on Wed Jan 26th 2005 at 3:43pm
The environment light is quite "orange". If you're trying to achieve a dusky look, the angle of the light (the pitch) should be a lot less than what you have right now. Judging from the screenshots, the angle must be somewhere between -60 and -75, which is early afternoon. The light at that time should be very bright, and mostly white with a hint of yellow.
[addsig]
Posted by onniguru on Mon Jan 24th 2005 at 8:08pm
Yes, nice detail work on the indoors. Good work for a first map...better than what I have to show, so far, heh
Posted by BlisTer on Mon Jan 24th 2005 at 1:50am
the last pic looks really good, but the second one: is that a tv screen "hanging there"? it looks very weird. it needs atleast a border. [addsig]
Posted by Myrk- on Mon Jan 24th 2005 at 1:38am
Yer the inside is cool, the outside looks grim... Ever thought of getting a floor plan for alcatraz and making it from that? [addsig]
Posted by AlphaMRE on Sun Jan 23rd 2005 at 8:01pm
It is a multiplayer map for now - Alyx is just for fun
I know textures need work in areas, but that will be the last thing to tweak before final release.
Thanx for the comments - and go try it out! =)
MRE
It is a multiplayer map for now - Alyx is just for fun
I know textures need work in areas, but that will be the last thing to tweak before final release.
Thanx for the comments - and go try it out! =)
MRE
Posted by Cassius on Sun Jan 23rd 2005 at 7:41pm
Yeah, the lighting is dramatic and really good in spots, but sometimes rough and unfocused. Needs more lighting and texture variation, to boot - it looks like a Halo 2 map.

