Posted by G.Ballblue on Sun Feb 13th 2005 at 4:19pm
Hmm. Different sky is something I'd look for
Posted by ReNo on Sun Feb 13th 2005 at 3:33pm
Looks like a pretty good start, but it really NEEDS better lighting and better textures to set it off. The textures are ok in places but its really colourless as it is and they do lack detail. The less said about the rock texture the better. Do your brushwork justice, don't let these other things drag it down.
[addsig]
Posted by Pvt.Scythe on Sun Feb 13th 2005 at 3:22pm
I've uploaded two new screens. I've had a very busy two weeks in the army and this weekend was godgiven rest. Sadly I've to get back in there in couple of hours. Next update will be on next weekend. R-Speeds are somewhere between 300 and 700. [addsig]
I've uploaded two new screens. I've had a very busy two weeks in the army and this weekend was godgiven rest. Sadly I've to get back in there in couple of hours. Next update will be on next weekend. R-Speeds are somewhere between 300 and 700. [addsig]
Posted by Pvt.Scythe on Fri Jan 28th 2005 at 7:48pm
I just came back. I'll post some more screens tomorrow. Now I need some sleep. [addsig]
I just came back. I'll post some more screens tomorrow. Now I need some sleep. [addsig]
Posted by Junkyard God on Tue Jan 25th 2005 at 8:09pm
It looks nice, <br>the wpoly count is quite hight though, not too high, but i think it could be lower if you used some hint brushes or made the not-visible walls of the rocks etc. sky texture so the don't get rendered, check what gets rendered with the gl_wireframe 2 command. <br>it might be that there is way to much rendering at some points. <br> <br>just a suggestion, the map looks good
Posted by BlisTer on Tue Jan 25th 2005 at 2:44am
comments in mapprofile. give us more screens
Posted by BlisTer on Tue Jan 25th 2005 at 2:28am
Seems nice, keep it up! sky looks edged though. and gl in the army:p
Posted by Tracer Bullet on Tue Jan 25th 2005 at 12:49am
Not much to comment on tbh. The rocks in the second pic look sort of okay. [addsig]
Posted by Pvt.Scythe on Mon Jan 24th 2005 at 5:14pm
I'm not sure will I keep that skybox. And the reason for the sudden "drop" at the edges of grass is due to the fact that I did very messy job while closing the map for compile. I'll upload up-todate pictures on my next leave from army. Thank you for your comment.
I'm not sure will I keep that skybox. And the reason for the sudden "drop" at the edges of grass is due to the fact that I did very messy job while closing the map for compile. I'll upload up-todate pictures on my next leave from army. Thank you for your comment.

