Posted by Crono on Tue Jan 25th 2005 at 7:38am
Bare, empty, and plain. The Doom 3 version you posted had more detail and variation then this corridor maze.
Posted by omegaslayer on Tue Jan 25th 2005 at 4:15am
Did you run cubemaps? Because it looks like the models are lit incorectly.
Posted by RabidMonkey777 on Tue Jan 25th 2005 at 12:20am
Sort of clean for a powerplant, imo - The walls could use a different tex, and the supports look too angular - Good for HL1, but you can curve things now without worrying about r's.
Posted by DrGlass on Mon Jan 24th 2005 at 8:58pm
It looks like it is all one hallway with enemys. Is there a story and a reason for the player to be killing all these people?


