returnBrier by chony


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Game: Half-Life 2: Deathmatch
Added Thu Jan 27th 2005

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First Half-Life map ever. A model of my house.


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Posted by chony on Thu Jan 27th 2005 at 8:50pm

This is my first map, so I am still working on it. <br> <br>I will add my yard, and driveway, and windows when due. Just wanted some suggestions. <br> <br>lol, it would suck to live in this house because you can't leave!
0 starsPosted by Desert Gunner on Thu Jan 27th 2005 at 3:32pm

? quoting Leperous
Why don't you start off by making your own house? (DONT release it though as it won't be worth playing, though a good learning exercise )

I meant: don't make your house for you first release map. I guess i worded my post wrong, my mistake

0 starsPosted by parakeet on Thu Jan 27th 2005 at 2:53pm

I wish when you moved you could pick where your windows were smiley
0 starsPosted by Myrk- on Thu Jan 27th 2005 at 12:15pm

Or your local school or council, and get paid to do it lol [addsig]
0 starsPosted by Leperous on Thu Jan 27th 2005 at 11:42am

Why don't you start off by making your own house? (DONT release it though as it won't be worth playing, though a good learning exercise )
0 starsPosted by satchmo on Thu Jan 27th 2005 at 6:19am

Did you just move into your new house? Because from the screenshot, it looks pretty much empty. Virtually no furniture, no windows, and no decorations.
0 starsPosted by Desert Gunner on Thu Jan 27th 2005 at 2:56am

? quoting Orpheus
i think the best advice anyone can give is.

download everything you can find, run around in each map taking note of what works, what doesn't, and so forth.

I agree. Also read all the newbie tuts for HL1 and HL2. Then then read a few of the other ones (like the architecture ones). Try to read all of them but skim a few if you have to.

I would suggest not starting with your house though. I would suggest starting with something simpler.

Happy mapping!!

0 starsPosted by Orpheus on Thu Jan 27th 2005 at 2:28am

i think the best advice anyone can give is.

download everything you can find, run around in each map taking note of what works, what doesn't, and so forth.

[addsig]
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