Posted by LilTortillaBoy on Fri Feb 18th 2005 at 7:31pm
You Rule Tylak!! Great map, those headcrabs in the first level that come out of the ground were really pissing me off, had me yelling at em - "Oh yeah bitch you like that, theres plenty more where that comes from, YEAH!"
Posted by LilTortillaBoy on Fri Feb 18th 2005 at 7:29pm
Great work man!! I love the last level, genius!!
Posted by satchmo on Fri Feb 18th 2005 at 5:31pm
This map is as professional as it gets. Most importantly, the well-designed gameplay is by far its most commendable quality. This attribute really makes it stand out from all the other single player maps released so far. <br> <br>The impressive architecture is not to be overlooked, but the style of the architecture and lighting reminds me more of Doom II (NOT Doom 3) than Half-Life 2. This isn't a negative point, but just an observation. <br> <br>The background music and ambiant sound are well done, unlike some of the high quality maps out there. I would say this is the most often neglected part of a map design, but this map has one of the best example of sound enhancing the full gaming experience. <br> <br>However, there are a few minor bugs I found still. I know the map is released in its final version, but it would be nice if the errors are addressed perhaps in a future update. <br> <br>I found it frustrating when I fell into the wire-frame duct (the one with the SMG and the fast headcrab). I couldn't find a way to get out of the hole. I had to revert to the autosaved game and just avoid getting into the hole. <br> <br>In addition, when I was actually inside the space underneath the duct, I could see "outside" the map, almost as if I turned off clipping. Was it due to the effect of hint brushes place nearby? I am not sure. <br> <br>Otherwise, it's a flawless map. Definitely one of the best I've ever played. The style of the map is as different as it can be from my own single player map (sp_justice), but that's why I love it so much.
Posted by KoKo5oVaR on Mon Jan 31st 2005 at 11:10pm
Haha the vault's door remind me something ^^ ( a pretty sweet RPG anyway ), well you've done here an amazing work, special congratulations for the soundtrack, the inside vault has a marvelous ambience ( i'm not sure if that's the good english word for ^^). And the last battle in huge robots is nearly a piece of anthology
Posted by Drshark on Mon Jan 31st 2005 at 4:36pm
Ok... this is VERY good.... NICE THINGS: nice graphics, well placed opponent and of course "you know what" downs.... welll: at the start of the level theres CHEAP water (build some cubemaps and expensive water) and twice i found an antlion maybe supossed to hop out of the ground STAYING there (lv 1 and 2) welll .... thats the only things... oh yeah.... sometimes i get a BIG slowdown.... dont know why....
Posted by Myrk- on Sun Jan 30th 2005 at 7:57pm
Static Prop city- it's just one prop, taken from the lab scene... Maybe he just needs more props to make it look less out of place. [addsig]
Posted by Orpheus on Sun Jan 30th 2005 at 7:48pm
? quoting Cassius
Tell me what you think.
why the HTML location and not the traditional in here kind?
otherwise... tis the greatness that we come to expect from a master such as thyself. ![]()
Posted by Tylak on Sun Jan 30th 2005 at 7:26pm
Thanks guys, great response so far and I really appreciate all the time you've spent digging through the map. Martinloki, I think I know what those blotches are but I haven't tested it yet. I believe those are shadows created by antlions who've not been spawned properly (under displacement). I usually play with simple shadows (I have a weak gfx card) and I never saw them. This will be worked about before release.
Thanks again guys, keep going at it. I'm going to make up a list and do a big cleanup pass on monday.
[addsig]
Thanks guys, great response so far and I really appreciate all the time you've spent digging through the map. Martinloki, I think I know what those blotches are but I haven't tested it yet. I believe those are shadows created by antlions who've not been spawned properly (under displacement). I usually play with simple shadows (I have a weak gfx card) and I never saw them. This will be worked about before release.
Thanks again guys, keep going at it. I'm going to make up a list and do a big cleanup pass on monday.
[addsig]
Posted by Cassius on Sun Jan 30th 2005 at 7:25pm
The first complete singleplayer mission warrants my first in-depth photocritique, no?
Tell me what you think.
Das Roboss Critique and Review Part I, by Lord Cassius: http://www.snarkpit.com/pits/cassius/drobrev/drobrev.html
(spoilers inside)
[addsig]

