DM_Insurgence


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Game: Half-Life 2: Deathmatch
Added Sun Jan 30th 2005

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This map has a discussion topic which can be visited here

My first real map, of which I spent more than a few hours on. It is basically a small section of a prison complex, which contains three floors, with various cells on each and a warden's office at the top.


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[author]
Posted by Blinn on Sat Jan 29th 2005 at 12:36am

Screenshots fixed.

In retrospect, these are probably not the best screenshots of the map, as these were taken relatively early and before I had become bold enough to do many of the things you claim I am not doing, but upon further inspection you will find that I have.

Many of the walls and doorways have been clipped into a less than boxy appearence, and many of the walls have broken parts and holes in them.
0 starsPosted by satchmo on Sat Jan 29th 2005 at 12:29am

Please change the screenshot size before Orph sees it. Trust me, you'll save yourself a lashing.
[addsig]
0 starsPosted by BlisTer on Sat Jan 29th 2005 at 12:04am

i can only see the top left pic and part of the top right, but from those i agree it looks a bit blocky. i agree that you should follow the advice from cj about experimenting with different shapes. the rectangular doorways could use trims etc... keep at it, dedication + a bit of talent will bring you far. [addsig]
[author]
Posted by Blinn on Fri Jan 28th 2005 at 11:50pm

Well, firstly, I apologise for the large screen size, I just thought it would be more efficient to see it all at once.

Secondly, thank you for the warm welcome. I would have to agree with you Campaign on your point about the lighting and I feel it is one of the surprisingly most difficult aspects of map making.

Yak_Fighter, I do believe you're referring to Goldeneye on the N64? While I have heard many good things about this game, I have never played it myself so that is not something I drew inspiration from. To be entirely honest, I got the idea when playing around with a few different brushes after watching "The Last Castle".

Anyway, thanks for the hasty replies. I'm sure you'll be pleased to know that I'm indefatigably beginning work on another map, but with more planning and a more experienced approach.
0 starsPosted by Yak_Fighter on Fri Jan 28th 2005 at 11:39pm

This is based on the goldeneye map right? My only suggestion from the screens is that you have plenty of freedom to remake the map in your own image and give it it's own personality. Try to experiment and move beyond a direct translation, add some more details, some additional passageways where you feel would help the flow, that type of thing. You've got plenty of work that can still be done to make the map look nice.

[addsig]
0 starsPosted by Campaignjunkie on Fri Jan 28th 2005 at 11:38pm

Geeze, why are people always so afraid of Snarkpit? We don't bite... very hard.

It still suffers from a lot of beginner tendencies though. Lighting is pretty monochrome and the whole thing is quite boxy. But it looks like you have a good grasp of basics and you know your way around Hammer. Try experimenting with different light colors and non-box-shaped brushes.

Don't be so hard on yourself, we've all been at this stage at one point or another! (except Finger, who is truly a god) [addsig]
0 starsPosted by Leperous on Fri Jan 28th 2005 at 11:21pm

Spare a thought for those of us without 1200x1000 or so screen resolutions...
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