de_3rdstreet


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956 views
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Game: Counter Strike Source
Added Tue Feb 15th 2005

Map Description

This map has a discussion topic which can be visited here

created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!


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Posted by [DNv]Cross on Wed Feb 16th 2005 at 8:02am

Mapper: Originally I had very dramatic lighting, but sooooo many players complained that it was too dark in areas that I wound up changing it to this more.. mellow lighting
0 starsPosted by $loth on Tue Feb 15th 2005 at 11:30pm

The map needs more lighting contrast and take a look at cs_office for architecture tips for what you can add to the walls and the different shapes etc you can do like the textures. <br>B.Ballblue how does screen 2 look like militia? That doesn't look like the sewers of militia and the 3rd looks nothing like estate.
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