Posted by G4MER on Fri Feb 18th 2005 at 11:36pm
This is a Great map.. It has grown in popularity with CS players.. it can fill most servers up pretty quick. Remember these guys are speaking from a mapping perspective, and not much else. It plays fine. The biggest complaint I hear is the Spawn Campers, Maybe add a time delay that would close a door to each spawn and begin a bomb countdown. If they stay in the spawn they get blown up.. or a button in the center of the map, that players could push to get that effect. <br> <br>The Map could be a bit prettier... but it plays well just as it is. ( Its a great change from DUST & Aztec all the time ) 8 out of 10.
Posted by willow on Wed Feb 16th 2005 at 11:29pm
Yes there are cube maps in it, and as you said aesthetics are important, keep in mind this is not it's final version, this is play testing version, so I can optimize flow of gameplay and how the map plays before I sexify up the visuals. <br> <br>As for the comment about clan training map, not really, however I do plug my clan in it, it's just made to be a fun little map to have some shootouts on, to break the grind of playing constant serious maps in CS:S.
Yes there are cube maps in it, and as you said aesthetics are important, keep in mind this is not it's final version, this is play testing version, so I can optimize flow of gameplay and how the map plays before I sexify up the visuals. <br> <br>As for the comment about clan training map, not really, however I do plug my clan in it, it's just made to be a fun little map to have some shootouts on, to break the grind of playing constant serious maps in CS:S.
Posted by parakeet on Wed Feb 16th 2005 at 11:11pm
Hmm sounds like a clan training map to me , though not as bad as some of the others... You probably would want to put it up on a clan site , as its not particuallarly asthetic
Posted by satchmo on Wed Feb 16th 2005 at 10:13pm
Replace the texture of the wall with something that has a more contrast to the texture of the ceiling and floor. <br> <br>Add an arch and columns to the surrounding walls. I can see how you want to optimize gameplay, but the aesthetics is important also. <br> <br>By the way, do you have cubemaps in your map?
Posted by $loth on Wed Feb 16th 2005 at 8:23am
Use "trim" textures to split of big faces like the walls round the edges, and add some different interesting architecture.

