Posted by ReNo on Sun Feb 27th 2005 at 4:02pm
Screen 1 - I'd lose the spotlight effect on those lights - they are really meant for actual spotlights as opposed to strip lighting. Try putting in some parking space markers, posters on the walls, and other overlays to make the place a bit more visually varied. The texture set you have chosen here is all extremely monotone as well, consider changing one or two textures to something a bit less grey.
Screen 2 - Your rockwork is in desperate need of improvement, and the scale looks completely off compared to the old siege. Consider decompiling the original to find the correct sort of scale, but don't use any of the actual brushwork it spits out as it will be horribly made. The ground and cliff textures look really repetitive, perhaps scale them up a little bit (eg. 0.5 instead of 0.25) and use some texture blending (paint alpha in the displacement tool, when using a texture with "blend" in the title).
Screen 3 - Dull but somewhat realistic. Put a frame on that doorway and perhaps even an opened door, or perhaps make it into a double door and keep one of the two doors closed or something. Put some overlays on the walls, some simple pillars perhaps, anything to stop it being so flat and repetitive. Consider adding some vents along the ceiling in places.
[addsig]
Posted by Yak_Fighter on Wed Feb 23rd 2005 at 3:47pm
Once they added the Scout to the arsenal of weapons and increased the amount of money you get per round which allowed for a scout at least every two rounds if you're losing they effectively made siege obsolete. The layout may have worked in CS beta 1 (if they had a round timer that is) but once sniper rifles became so prevalent it became basically broken. Same thing with assault. They were designed for a different version of CS than the one we have now, and it's painfully obvious that they just don't work any more. [addsig]
Posted by DrGlass on Wed Feb 23rd 2005 at 9:32am
? quote:
If you're remaking the original cs_siege I'd say don't bother.
That was always the worst official map and doesn't deserve to be played
ever again... unless of course you've got a real hard-on for sniper
rifles, constant and unstoppable camping, and long drawn out rounds.
I dont agree! I for one love siege... most people arn't up for the challenge of the map. You have a point about the sniper rifle and camping. I supose I like any map that isn't a dust remake or CPL type map. cs_maps just screem counter-strike to me, they are the real deal in my mind.
[addsig]
Posted by Yak_Fighter on Wed Feb 23rd 2005 at 9:03am
If you're remaking the original cs_siege I'd say don't bother. That was always the worst official map and doesn't deserve to be played ever again... unless of course you've got a real hard-on for sniper rifles, constant and unstoppable camping, and long drawn out rounds. [addsig]
Posted by HeeroYuy on Wed Feb 23rd 2005 at 5:14am
Maybe some rubble for the sewers? I don't know exactly how I'd do that... Any ideas on how to make the sewer look better?
Maybe some rubble for the sewers? I don't know exactly how I'd do that... Any ideas on how to make the sewer look better?
Posted by DrGlass on Mon Feb 21st 2005 at 10:48pm
screen 1: the tunnle is way too large, the hole dosn't look like somthing you would find in a normal sewer. Even the one in the real siege wasn't too real. The wide rectangle clean cut hole looks too fake.
screen 2: Not bad at all, work on the model placment (green generator is just free standing out there) with out the props though, it is just a blan empty space.
screen 3: Again, if you take out the props that is just a square room. Wall texture looks horrible. Lighting is very poor. you have the same light fixture all over the room. Spred them out a bit, shadows will add depth to the room. Also add some decals, like water stains, pealing plaster, or posters these will break up the texture of the wall.
[addsig]
Posted by HeeroYuy on Mon Feb 21st 2005 at 8:51pm
Ok, I have new screenshots up for it. It correctly uploaded two of the three screenshots I wanted to upload. It appears that there is a bug with the uploads. However, at least you get some idea of things.
Well, if you want to critique what you can see, I'd love to get more feedback guys!
Thanks!

