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1 rating / 5 stars
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Game: Half-Life 2: Deathmatch
Added Sat Mar 19th 2005

Map Description

This map has a discussion topic which can be visited here

This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.


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[author]
Posted by Finger on Tue Feb 22nd 2005 at 5:47am

Hmm, well don't judge it by screenshots alone, Cass. I'm not neccesarily going for strict realism here, but I did hope it felt solid, functional, and interesting. Maybe strange is good, I don't know - I definately want it to have some unique character.
0 starsPosted by Cassius on Tue Feb 22nd 2005 at 3:32am

It doesn't look bad, but it looks strange. The lighting is pretty all-over-the-place. In almost every screenshot, there's something that doesn't look like it has any conceivable purpose.

0 starsPosted by ReNo on Tue Feb 22nd 2005 at 2:47am

I'll take a run around tomorrow and do a proper critique, but its a little late in the day for me to do one just now
[addsig]
[author]
Posted by Finger on Tue Feb 22nd 2005 at 12:37am

Ok, it looks like there are 2 versions of the green tile texture; one with bump and one without. The bump version seems to be missing an alpha map for the spec channel (hence the glossy, ugly, specularity), but the non-bump version seemed fine with low shader settings. The texture is Tilefloor019a_nobump (the one that looks ok); just incase anyone else is using this texture - you might want to check your map with low shader specs.
[author]
Posted by Finger on Tue Feb 22nd 2005 at 12:20am

Hmm...screenie #2 doesn't look overly bright to me - certainly doesn't feel too bright ingame. Go play the darn map!
0 starsPosted by Leperous on Tue Feb 22nd 2005 at 12:05am

Apologies for the screenshot-only-critiquing, but why is #2 so bright? The map looks familiar though, I hope that the layout has been pulled together!
[author]
Posted by Finger on Mon Feb 21st 2005 at 11:14pm

"Looks pretty cool, but I know you know theres work to be done still with lighting... The light fixtures seem to be in random places. "

examples? I know there are some spotlights stuck in certain places, but I was more interested in dramatic effect, than 100% logical placement. Did you actually play the map, or are you going by screenshots alone?

Just 5 minutes ago, I was able to reproduce the error that keved was having with the green tile floors. I switched my shader detail to low, and they turn super ugly. I don't know what else to do with, other than replace them, as it doesn't seem to happen with any other texture.

0 starsPosted by French Toast on Mon Feb 21st 2005 at 10:19pm

Looks pretty sexy, I'll give this one a download and post later. [addsig]
0 starsPosted by Myrk- on Mon Feb 21st 2005 at 10:18pm

Looks pretty cool, but I know you know theres work to be done still with lighting... The light fixtures seem to be in random places. [addsig]
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