dm_viocrow


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Game: Half-Life 2: Deathmatch
Added Wed May 18th 2005

Map Description

This map has a discussion topic which can be visited here

A small, simple fun map limiting weapons to melee (crowbar & stunstick) and slams. A few players having been asking for this sort of thing so I thought I'd have a go as my first public HL2DM effort. Supports teamplay with two 'camps' for rebels and combine teams.


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[author]
Posted by Vio on Sun Mar 13th 2005 at 5:06pm

Here's the final version - optimised with some more hints, added fadedist to props and removed dynamic lighting which was killing fps. Fixed dodgy radiator knocking sound.
0 starsPosted by satchmo on Sat Mar 12th 2005 at 7:39pm

Gameplay? I guess you'll have to test it out in person then.
[addsig]
0 starsPosted by habboi on Sat Mar 12th 2005 at 7:20pm

Hows gameplay?

Looks like a simple yet nice looking map

[addsig]
[author]
Posted by Vio on Sat Mar 12th 2005 at 5:12pm

OK I'm pretty well done with this map so here's beta3. Added a teaser museum bit with a pistol(!), some sound and a few props. If there's nothing bad about it I will make it a final.
0 starsPosted by Trapt on Wed Mar 9th 2005 at 4:59am

I really commend you for taking our critisism on board, and implementing it into your map - very, very well I must add.

It looks SO much better, man. Really nice job fixing this thing up. [addsig]
0 starsPosted by satchmo on Wed Mar 9th 2005 at 3:11am

The lighting has undergone such a dramatic improvement that I almost didn't recognize it's the same map after the first few screenshots. You are a fast learner and a gracious one at that.

This map is looking tremendously better. There are still some room for improvement, but I like the direction it's going.

[addsig]
[author]
Posted by Vio on Wed Mar 9th 2005 at 1:39am

OK we are on to beta2 The white-on-white should be a thing of the past, I've removed the startup SLAMs (I can see the chaos this would cause on hindsight) + added some more light sources and decals etc. to tart it up a bit.

I'd like to add more 'Z' but the weapon spawn trigger is making it tricky
0 starsPosted by Trapt on Tue Mar 8th 2005 at 9:35am

Good to see you taking our comments on board.

I look forward to the new version. [addsig]
[author]
Posted by Vio on Tue Mar 8th 2005 at 8:48am

Thanks for the comments peeps. Yeah, not done much with the lighting. I am using a light_env but its on 255 at the moment I've just done a compile with an orangy colour to suit the rustiness of the map and dropped it down to about 20 to let me put some lighting in to more suit the dusk skybox I've used. I will upload a new version after work 2nite
0 starsPosted by Trapt on Tue Mar 8th 2005 at 4:58am

I wouldn't go so far to call it a bad map: I'd really like to see what it looks like with a nicely coloured environment. [addsig]
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