Posted by Vio on Sun Mar 13th 2005 at 5:06pm
Here's the final version - optimised with some more hints, added fadedist to props and removed dynamic lighting which was killing fps. Fixed dodgy radiator knocking sound.
Here's the final version - optimised with some more hints, added fadedist to props and removed dynamic lighting which was killing fps. Fixed dodgy radiator knocking sound.
Posted by satchmo on Sat Mar 12th 2005 at 7:39pm
Gameplay? I guess you'll have to test it out in person then.
[addsig]
Posted by habboi on Sat Mar 12th 2005 at 7:20pm
Hows gameplay?
Looks like a simple yet nice looking map ![]()
Posted by Vio on Sat Mar 12th 2005 at 5:12pm
OK I'm pretty well done with this map so here's beta3. Added a teaser museum bit with a pistol(!), some sound and a few props. If there's nothing bad about it I will make it a final.
OK I'm pretty well done with this map so here's beta3. Added a teaser museum bit with a pistol(!), some sound and a few props. If there's nothing bad about it I will make it a final.
Posted by Trapt on Wed Mar 9th 2005 at 4:59am
I really commend you for taking our critisism on board, and implementing it into your map - very, very well I must add.
It looks SO much better, man. Really nice job fixing this thing up.
Posted by satchmo on Wed Mar 9th 2005 at 3:11am
The lighting has undergone such a dramatic improvement that I almost didn't recognize it's the same map after the first few screenshots. You are a fast learner and a gracious one at that.
This map is looking tremendously better. There are still some room for improvement, but I like the direction it's going.
[addsig]
Posted by Vio on Wed Mar 9th 2005 at 1:39am
OK we are on to beta2
The white-on-white should be a thing of the
past, I've removed the startup SLAMs (I can see the chaos this would
cause on hindsight) + added some more light sources and decals etc. to
tart it up a bit.
I'd like to add more 'Z' but the weapon spawn trigger is making it tricky
OK we are on to beta2
I'd like to add more 'Z' but the weapon spawn trigger is making it tricky

Posted by Trapt on Tue Mar 8th 2005 at 9:35am
Good to see you taking our comments on board.
I look forward to the new version. [addsig]
Posted by Vio on Tue Mar 8th 2005 at 8:48am
Thanks for the comments peeps. Yeah, not done much with the lighting. I am using a light_env but its on 255 at the moment
I've just done a
compile with an orangy colour to suit the rustiness of the map and
dropped it down to about 20 to let me put some lighting in to more suit
the dusk skybox I've used. I will upload a new version after work 2nite

Thanks for the comments peeps. Yeah, not done much with the lighting. I am using a light_env but its on 255 at the moment
Posted by Trapt on Tue Mar 8th 2005 at 4:58am
I wouldn't go so far to call it a bad map: I'd really like to see what it looks like with a nicely coloured environment. [addsig]


