Map Name: de_ignorance (release candidate 2)
Release Date: 5/5/2005
Spawn Points: 64
Linux Data: Yes
Map Size: Approximately Italy/Dust + 20%
Theme: Dust
Info: www.screamingneurons.com/ignorance/default.asp
This map is ready in it's final form.
Thanks for all the help from everyone. It should be one of the best custom maps out there to play.
-LN
Posted by Gwil on Thu Mar 10th 2005 at 1:46pm
Whatever it was, I don't think anyone of us or Liberal wishes to continue hammering out the debate, so let's try and get back on course with the map
[addsig]
Posted by Orpheus on Thu Mar 10th 2005 at 12:39pm
so maybe my comment was a bit to encompassing.. my limited experience with CS forums has been dreary..
perhaps, i should have said "visit a cs forum more befitting your expectations" that way he can chose his own idea of maturity to endure.
[addsig]
Posted by ReNo on Thu Mar 10th 2005 at 12:36pm
No offence orph, but its a bit off to say HL2DM mapping is more "mature" than CS mapping. Fair enough, due to its insane popularity there are a great deal of excitable newcomers and so on that map for CS, but there are also plenty of great mappers who specialise in CS. Mapcore for example, has probably more focus on CS than DM, and its not a community I would call immature given that a large number of the regulars are professionals.
However, like you, I'm utterly baffled at what rude post Liberal was retorting to.
[addsig]
Posted by Orpheus on Thu Mar 10th 2005 at 12:15pm
although most of this thread was uninformative before, i cannot clearly define where it went wrong. hence i am confused for the authors complaint.
anyone who has been here more than 2 hours can ascertain that this is not a CS based forum, and as such tends to lean heavily toward the more mature mapping adventures such as HLDM.
at the end of the day however, i concur 100% with leps reply. this is a hobby and anyone whom cannot see it as such will have a very poor experience while staying at our dear site.
my suggestion for what its worth. you have 3 choices.
1) map HLDM and fit in a bit better.
2) continue mapping CS and accept the tid-bits you receive.
3) move to the less mature sites whom specialize in CS minded individuals.
Posted by Cassius on Thu Mar 10th 2005 at 2:02am
When exactly did this turn into the Suggestions forum?
In regards to the map: the usage of dust textures is generally frowned upon, though it's not so terrible a thing in CS:S as it was in CS. I recognize that you apparently place value on the map's setting, but perhaps mixing in some Havana textures with your Dust ones would be in order (and maybe would help the map to look realistic).
I would give more comments except I don't have time to play it at the moment, and, unless my eyes are somehow failing me, it would appear that you've blurred parts of your screenshots (if this is simply the result of optimization, ignore me).
I must be honest: I typically refrain from giving comments on the works of rude members - and you are certainly showing yourself to be one - but I think this situation can be resolved with some understanding. The Snarkpit is an incredibly useful tool if you just go with its flow, taking from it what good points you can and ignoring its "darker side." Trust me, I wrote the book on arrogance, as people here will be quick to tell you, but in this situation it'll do no good for you to just start spouting your philosophies and broad opinions - especially since, as far as I can tell, nothing outside of your own free will prompted you to do so.
Be cool.
[addsig]
Posted by Agent Smith on Thu Mar 10th 2005 at 1:33am
Well I gotta hand it to you, you certainly have arrogance in spades.
Posted by ReNo on Wed Mar 9th 2005 at 11:08pm
I'm really not 100% on what you are asking about the overlay issue. All I can suggest is you take a look at my tutorial on the topic, and hopefully it will shed some light on how they work.
[addsig]
Reno;
I understand. I'll make another attempt at the displacements. I think, the first few times you make them, in the editor, it's hard to judge what you're doing, and too easy to overdo it, rather than use them for subtlety.
Well, I did overscale a few of the textures in order to avoid cutting brushes, or to make up for textures without A,B and C variants. But it sounds like I cant get away with it if you noticed it.
I keep having problems with overstretching or shrinking the overlays, which need to fit into certain spaces. Do you know if there is a way to scale the texture on an overlay, so that you can fill a space with the overlay, then scale the texture to fit the space?
Thank you very much for your comments.

