returnde_noodle by kin242


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781 views
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Game: Counter Strike Source
Added Fri Mar 11th 2005

Map Description

This map has a discussion topic which can be visited here

The terrorists spawn in a small square at the top of the map. The CTs spawn in and around a warehouse at the bottom of the map. One bombsite is right next to the CT spawn- very open and easier to cover. The other bombsite is by a church which the cts can rush to and cover quite effectively. The map is relatively small which can make for very intense firefights- but there are plenty of different routes, alcoves and hiding places to play in. There is also a passage through cellars/sewers which is very dark. Spawns for 64 players...


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Discussion
0 starsPosted by G4MER on Sat May 21st 2005 at 3:51am

This map sucks. I just got done playing this map on a server, and it has some good ideas, but the map as a whole sucks. The frame rates are bad, the map lags, the textures are all messed up, there is a miss match of areas, and no flow or feeling of cohesive idea.. its chaos. The game play on it is just bad. I hate to beat down a mapper like this considering im a new mapper as well. But I hate this map. its plain awful.
[author]
Posted by kin242 on Sun Mar 20th 2005 at 8:17am

Trial and error I'm afraid... basically using basic arches and combining them... took a lot of work and tweaking to get it to compile well.
0 starsPosted by Blue on Sat Mar 12th 2005 at 1:51am

I like it, From the screenies. I like that curvy thing, How did you get the arches to curve/smooth like that?
[author]
Posted by kin242 on Fri Mar 11th 2005 at 1:05pm

I made some of the grass areas displacement surfaces but whenever I tried to do the central one it wouldnt seam the edges so I ended up leaving it as is.
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0 starsPosted by Push6 on Fri Mar 11th 2005 at 1:02pm

The grass looks very flat, have you thought about using dispacement surfaces instead?

Apart from that though, it looks very good.
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[author]
Posted by kin242 on Fri Mar 11th 2005 at 11:30am

Well spotted. I had a couple of leaks when I took the screenies... all this has now been corrected.

Thank you very much for the feedback though!

The stairs work really well in-game. Make for some intense firefights and when you chuck a nade in...
[addsig]
0 starsPosted by brett5010 on Fri Mar 11th 2005 at 10:48am

Nice work you've got there mate. I LOVEEEEEEEEEEEEEEEEE those stairs

However I can't help but noticing the indent showing the bottum of the skybox in the third pic. At the bottum left of the stairs...or is that water?


-Very good use of textures and nicely designed architecture, well done.
[author]
Posted by kin242 on Fri Mar 11th 2005 at 10:21am

Just corrected a few texture mistakes and uploaded. Its pretty much final now!
0 starsPosted by Natus on Thu Mar 10th 2005 at 10:49am

OMFG THAT NAME IS SO ROX0R

it looks nice, i dont play css so much, but from the overwiev it looks like it has a good conectivity and could be fun, good work
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