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Game: Counter Strike Source
Added Mon Apr 10th 2006

Map Description

This map has a discussion topic which can be visited here

A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to bomb one of two valuable spots to win.

The map features both outside and underground spots, 2 sniping ranges, a lot of close-combat spots and very quick and intense rounds. Two bomb sites are available: (A) One in an underground tunnel where precious vases and crates of uncalculable price lay still unopened by archeologists who fled the region because of terrorist threats, or (B) an open archeology field where discovery of precious artifacts is imminent in a marked ground section.

*NOTE!* This map was made for Counter-Strike (1.6) but I modified it so it will now only work for CS:Source. The architecture is very simple, so bear with it. I am currently fixing some minor issues with the map, but it's already 100% completed. I'm already working on a more detailed maps which will use displacements and the full power of the new source engine, de_archeo2.


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Discussion
0 starsPosted by savijN on Mon Apr 28th 2008 at 7:39am

Judging your screenshots its got alot of work put into it and seems to have a nice lay out also id like to say good effort on the dust2 look around the walls and etc looks very nice looking forward to testing it <br> <br>edit: tested the map good design plan like I said not a problem with the map build but the texturing could use a bit of smoothing besides that nice map Tspawn could use a bit more decoration also.
0 starsPosted by G4MER on Thu Jun 9th 2005 at 4:20am

? quoting ReNo
? quoting MoneyShot
OH YIPPIE a NEW DUST LIKE MAP.. WOOT! We dont have enough of them!

Says the man currently building a CS1.6 remake

Ahh yes.. but its not DUST!

0 starsPosted by French Toast on Thu Jun 9th 2005 at 3:10am

displacements. Use them.
0 starsPosted by ReNo on Thu Jun 9th 2005 at 12:23am

? quoting MoneyShot
OH YIPPIE a NEW DUST LIKE MAP.. WOOT! We dont have enough of them!

Says the man currently building a CS1.6 remake :P

0 starsPosted by Cassius on Wed Jun 8th 2005 at 7:11pm

That's HL2?
0 starsPosted by G4MER on Wed Jun 8th 2005 at 6:33pm

OH YIPPIE a NEW DUST LIKE MAP.. WOOT! We dont have enough of them!
0 starsPosted by Myrk- on Wed Jun 8th 2005 at 12:18pm

Just needs a complete overhaul as far as I can see. You need better more natural lighting- don't be affraid to use more than 1 light environment!

Also... reason for the name?

0 starsPosted by satchmo on Wed Jun 8th 2005 at 2:58am

But the light_environment angle and the color of the light don't fit the dusky sky at all. The direction and color of the light look more like mid-afternoon.

Change the color to pinkish-orange, and the angle and pitch to be more slanted and somewhat angled. The shadow is exactly orthogonal to the architecture. Make sure you vary that a bit.

But overall, looks nice.

[author]
Posted by Dash on Wed Mar 16th 2005 at 11:43pm

It's not meant to be dust. The whole map is actually set during the evening, hence the env_light color and skybox
0 starsPosted by Sub-Zero on Wed Mar 16th 2005 at 8:31pm

def change the skybox texture.. its too damn pink for a dust atmosphere... try using the de_dust sky texture? lol
[addsig]
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