Posted by Dash on Thu Mar 10th 2005 at 11:13pm
Gwil, your name rings a bell but Wireplay/Gameplay doesn't
As far as I know, we're 2 Dash's in the CS community XD
Thanks for the comments and Leperous, I do agree somehow, that tiled floor looks odd. The thing is that I wanted a little contrast somewhere, and pretty much all the "elevated" areas are tiled... If you d/l the map, check out the main corridor part (Right side of the first SS), used a sandy planks texture. Not sure about it... Also, the screenshots differ slightly from the current version
Gwil, your name rings a bell but Wireplay/Gameplay doesn't
Thanks for the comments and Leperous, I do agree somehow, that tiled floor looks odd. The thing is that I wanted a little contrast somewhere, and pretty much all the "elevated" areas are tiled... If you d/l the map, check out the main corridor part (Right side of the first SS), used a sandy planks texture. Not sure about it... Also, the screenshots differ slightly from the current version
Posted by Leperous on Thu Mar 10th 2005 at 11:04pm
It also looks a bit flat outside- some more vertical variation and a funky skybox would be nice- and the environmental light seems to be a funny colour... And the tiled floor in #2 looks terrible
Posted by Gwil on Thu Mar 10th 2005 at 10:59pm
That the same Dash from the old old Wireplay/Gameplay community? Strange to see an old name if it is, but you won't remember me though if it is. If it's not, bleh
Map looks pretty cool, architecture is a bit sparse on detail - Source should give you plenty of room to spice it up a little though. Can't really say much, aside from the lighting is a little drab, and the floors could use some displacements (in Source) or a bit of triangle terrain work in CS 1.6.
Looks pretty solid all round though, good job.
[addsig]
Posted by Orpheus on Thu Mar 10th 2005 at 10:06pm
It is often unwise to put such a disclaimer as you have. it says "no matter what you may think, I'll not change it" <br> <br>i would remove that part of your description, it could get you better feedback.

