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This map has a discussion topic which can be visited here
*UPDATED!*
cs_metropolis is actually finished. There are serious lag issues because the map is pretty much 80% outdoors. I'm currently working on optimization of the map. We've had about a dozen test plays and so far the map has been quite challenging.
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"After successfully bombing a residence, terrorists have neutralized a whole neighborhood and have taken a few people as hostages. In one of the most contrasted neighborhoods of a big metropolis, counter-terrorists will need to rescue hostages in a semi-chaotic scenery."
This is currently my first Source map for Counter-Strike and I believe it's coming up very nicely. I've made a paper layout and started modeling the map already. The screenshots only show what's been modeled, because I always create everything with nodraw textures and then only texture the faces I need (this is my way to optimize my maps, so I don't need to look around for unused faces afterwards)
Hope you like the sneak peaks...
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