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Game: Half-Life 2: Deathmatch
Added Sat Apr 9th 2005

Map Description

This map has a discussion topic which can be visited here

Beta time! I've sent the bsp to fileplanet (sorry about that - its the only free zip hosting place I know), but for those of you who don't want to wait for weeks to download it the vmf is at Filefence, as usual.
Readme is in the post at Filefence (they don't host txts) and is included in the zip at fileplanet.

Please note that fileplanet haven't told me that they've hosted it yet.

PS: Thanks to Interlopers.net for the reviews / fixing nasty texture bug that made half the texture fullbright for no reason / critism about the lighting etc etc


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[author]
Posted by Guessmyname on Sat May 7th 2005 at 9:43pm

They correspond to areaportals. And I was being kidding about the liquidationy thing
[addsig]
0 starsPosted by ReNo on Sat May 7th 2005 at 8:04pm

What would be wrong with strategically doing anything to stop FPS rate? If you can do things to help performance, its worth considering if not actually doing. Of course if you mean doors as in func_door or some other actual working door as opposed to doorways, then it wouldn't help performance anyway.
[addsig]
[author]
Posted by Guessmyname on Sat May 7th 2005 at 7:29pm

Those shots are out of date by the way

The rumors that I've chucked in some strateigically placed doors to stop fps rape are completely untrue and the product of biased individuals who shall be liquidated in five minutes.
[addsig]
0 starsPosted by RabidMonkey777 on Sat May 7th 2005 at 7:17pm

+showbudget.

It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look. [addsig]
[author]
Posted by Guessmyname on Sat May 7th 2005 at 6:52pm

Welcome back! Spaceraid's new and improved (and bigger), but I need to optimise it. What do you type into the console to the budget again?
[addsig]
0 starsPosted by Addicted to Morphine on Sun Apr 10th 2005 at 4:36am

? quote:
The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map.


Quoted for truth.

Some light variety would help. Although I understand you're creating a dark space station, I think some areas of light would help to make the darker areas spooky and just make the map more interesting.
0 starsPosted by satchmo on Sun Apr 10th 2005 at 4:01am

No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map. [addsig]
0 starsPosted by Juim on Sat Apr 9th 2005 at 2:00pm

Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.
[author]
Posted by Guessmyname on Sat Apr 9th 2005 at 12:54pm

Gone to beta during the server switch. I've sent the bsp + readme to fileplanet but I don't think they've put it up yet so for now the only download is still at filefence. Adding screens now

EDIT: Screens done
[addsig]
0 starsPosted by Oski on Fri Mar 18th 2005 at 3:49pm

Yeah give us screens [addsig]
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