Posted by Guessmyname on Sat May 7th 2005 at 9:43pm
They correspond to areaportals. And I was being kidding about the liquidationy thing
[addsig]
They correspond to areaportals. And I was being kidding about the liquidationy thing
[addsig]
Posted by ReNo on Sat May 7th 2005 at 8:04pm
What would be wrong with strategically doing anything to stop FPS rate? If you can do things to help performance, its worth considering if not actually doing. Of course if you mean doors as in func_door or some other actual working door as opposed to doorways, then it wouldn't help performance anyway.
[addsig]
Posted by Guessmyname on Sat May 7th 2005 at 7:29pm
Those shots are out of date by the way
The rumors that I've chucked in some strateigically placed doors to stop fps rape are completely untrue and the product of biased individuals who shall be liquidated in five minutes.
[addsig]
Those shots are out of date by the way
The rumors that I've chucked in some strateigically placed doors to stop fps rape are completely untrue and the product of biased individuals who shall be liquidated in five minutes.
[addsig]
Posted by RabidMonkey777 on Sat May 7th 2005 at 7:17pm
+showbudget.
It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look. [addsig]
Posted by Guessmyname on Sat May 7th 2005 at 6:52pm
Welcome back! Spaceraid's new and improved (and bigger), but I need to optimise it. What do you type into the console to the budget again?
[addsig]
Welcome back! Spaceraid's new and improved (and bigger), but I need to optimise it. What do you type into the console to the budget again?
[addsig]
Posted by Addicted to Morphine on Sun Apr 10th 2005 at 4:36am
? quote:
The yellow stripes gotta go. Your architecture is otherwise
pretty good, but texturing with over rampant use of the striped pattern
just kills the map.
Quoted for truth.
Some light variety would help. Although I understand you're creating a dark space station, I think some areas of light would help to make the darker areas spooky and just make the map more interesting.
Posted by satchmo on Sun Apr 10th 2005 at 4:01am
No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map. [addsig]
Posted by Juim on Sat Apr 9th 2005 at 2:00pm
Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.
Posted by Guessmyname on Sat Apr 9th 2005 at 12:54pm
Gone to beta during the server switch. I've sent the bsp + readme to fileplanet but I don't think they've put it up yet so for now the only download is still at filefence. Adding screens now
EDIT: Screens done
[addsig]
Gone to beta during the server switch. I've sent the bsp + readme to fileplanet but I don't think they've put it up yet so for now the only download is still at filefence. Adding screens now
EDIT: Screens done
[addsig]

