try it again.
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Posted by Natus on Sun May 8th 2005 at 12:56pm
eeh, i still get the missing cliff texture checkboard thing, are you using a texture from hl2 or hl2dm?
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- There are light-colors other than red! Use them!
- Framerate is terrible. 20-30 FPS averages in main fighting areas!
It'll get even worse when there are actually other players. This is
probably the biggest problem right now, and was a big problem with
dm_park. (note that I have a fairly high-spec system, and average about
80 FPS on Overwatch)
- Lack of landmarks in the hallways. No idea where I was in the context of the rest of the map. The rooms are all similar - pipes, machine soundscape, red lighting. Dedicate more resources to big details that are memorable... In the big picture, all of those little brush details don't really matter. (especially when framerate is suffering so much!)
- Less
hallways! They aren't very interesting to fight in. There's two ends
and a long stretch of floor in between; not very special.
- Cliff texture was missing.
I can only think of two places with red lights. I used more dark yellow/env_light than anything.
bah! I'll see what I can do with the fps, I may just cut out the far part of the map.
I cant say I agree with the lack of land marks, other than the red hallway I felt that it was pretty obviouse where you were though I made the map so its hard for me to tell. I think I will try and open up some more of the level so there are less hallways (that was something I was worried about).
So the Cliff shows up as checker board? I thought I used a HL2 texture! I'll add that to the download right now.
Texture is updated, sorry about that.
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Posted by Campaignjunkie on Sun May 8th 2005 at 3:21am
I did a quick run-through. I'm going to be fairly blunt:
- There are light-colors other than red! Use them!
- Framerate is terrible. 20-30 FPS averages in main fighting areas!
It'll get even worse when there are actually other players. This is
probably the biggest problem right now, and was a big problem with
dm_park. (note that I have a fairly high-spec system, and average about
80 FPS on Overwatch)
- Lack of landmarks in the hallways. No idea where I was in the context of the rest of the map. The rooms are all similar - pipes, machine soundscape, red lighting. Dedicate more resources to big details that are memorable... In the big picture, all of those little brush details don't really matter. (especially when framerate is suffering so much!)
- Less
hallways! They aren't very interesting to fight in. There's two ends
and a long stretch of floor in between; not very special.
- Cliff texture was missing.
Ok, Download is now up and Beta is out. There are still a few problems, but I want to test out gameplay before I stress over any more details.
I'd love to get this on the server for testing. Maybe get some people together monday or sunday.
the issues.
-cubemap/lighting issue in about 4 places
-lighting mistake in lift room
-fade distance problems all over the map
-some sound issues
-smoke goes through the floor in one area
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Oh who am I kidding they are the BEST! I AM GONNA CRY EVERYTIME I LOOK AT MY MAPS!!!
Anyway can you help me master!
I noticed the light rays and I
need to know what folder they are in and if they can be resized etc
because the ones I use don't fit my map!
Effects folder. Turn off shadows and collision. they self animate.
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Posted by habboi on Wed May 4th 2005 at 4:30pm
Nice pictures!
Oh who am I kidding they are the BEST! I AM GONNA CRY EVERYTIME I LOOK AT MY MAPS!!!
Anyway can you help me master!
I noticed the light rays and I need to know what folder they are in and if they can be resized etc because the ones I use don't fit my map!
hey! I thought the city map looked pretty good, sure it
didn't run well and the wepon placment was crappy and the skybox
sucked... and other stuff but in my defence that was like 5 days worth
of mapping for an engin I didn't understand yet ![]()
/throws rotten fruit
5 whole days huh ![]()
No_Patience took me in excess of 6 weeks workin on it steady to perfect it, and it still was released with a couple bugs.
at the time, I had ... 3+ years worth of WorldCraft experience.
5 days.. /me giggles
I have high hopes for this map, if I can work out the kinks...
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Posted by Orpheus on Tue May 3rd 2005 at 9:06am
hey! I thought the city map looked pretty good, sure it didn't run well and the wepon placment was crappy and the skybox sucked... and other stuff but in my defence that was like 5 days worth of mapping for an engin I didn't understand yet ![]()
/throws rotten fruit
5 whole days huh 
No_Patience took me in excess of 6 weeks workin on it steady to perfect it, and it still was released with a couple bugs.
at the time, I had ... 3+ years worth of WorldCraft experience.
5 days.. /me giggles
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