dm_cliff


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Game: Half-Life 2: Deathmatch
Added Sun May 8th 2005

Map Description

This map has a discussion topic which can be visited here

[may 7] Beta is now avalible, I'm going to try and get it on the snarkpit server. There are still a few problems, but they are only visual (that I know about)

[may 2] Well I left Cliff to compile over the weekend and I finaly got the damn thing to work. I may have found my problem, all I need now is a solution.

Media update aswell. The main open area too a huge performance hit. Went from 50fps to 15 fps with little or no addition to the area (strange) but that is the area where I have found a problem.

[april 26] Huge amount of progress here. Though I have no new screens to show. The lay out came together and everything is looking great. I havn't been able to compile due to (I think) a HINT brush error. I left my map compiling over night, almost 14 hours, and it wasn't done... I'll go through and tweek some HINTs. I think this compile will be the last one I need for public beta.

[update] Small update. Changed the natural light, made my first trap... its all comming together well.

A small Deathmatch map located in a cliff side old industrial complex.

The battle will take place on both sides of the canyon. On one side is a small visitor center and on the other is a cargo loading platform. Most of the action will take place out side near the cliff edge.


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[author]
Posted by DrGlass on Tue May 3rd 2005 at 3:53am

? quote:
? quoting DrGlass
? quote:
? quoting DrGlass
money: thats about 5-6 years of mapping right there, I've been doing this for quite some time and only recently have I gotten any good at it.

it shows. it's looking better than your city map.

great work



thank you.

except, the city map wasn't 5-6 years ago..

/runs very fast



hey! I thought the city map looked pretty good, sure it didn't run well and the wepon placment was crappy and the skybox sucked... and other stuff but in my defence that was like 5 days worth of mapping for an engin I didn't understand yet smiley

/throws rotten fruit
[addsig]
0 starsPosted by Orpheus on Mon May 2nd 2005 at 11:58pm

? quoting DrGlass

? quote:
? quoting DrGlass
money: thats about 5-6 years of mapping right there, I've been doing this for quite some time and only recently have I gotten any good at it.

it shows. it's looking better than your city map.

great work



thank you.

except, the city map wasn't 5-6 years ago..

/runs very fast

[addsig]
[author]
Posted by DrGlass on Mon May 2nd 2005 at 11:56pm

? quote:
? quoting DrGlass

money: thats about 5-6 years of mapping right there, I've been doing this for quite some time and only recently have I gotten any good at it.

it shows. it's looking better than your city map.

great work



thank you.
[addsig]
0 starsPosted by BlisTer on Mon May 2nd 2005 at 7:36pm

? quoting DrGlass


money: thats about 5-6 years of mapping right there, I've been doing this for quite some time and only recently have I gotten any good at it.

it shows. it's looking better than your city map.

great work

[addsig]
0 starsPosted by ding on Mon May 2nd 2005 at 3:20pm

Seems to be a nice map - keep on working!
[addsig]
[author]
Posted by DrGlass on Mon May 2nd 2005 at 2:02pm

Thank you.

money: thats about 5-6 years of mapping right there, I've been doing this for quite some time and only recently have I gotten any good at it.

orph: ok, I'll see if I can find a better floor. Thanks

morph: thanks
[addsig]
0 starsPosted by Addicted to Morphine on Mon May 2nd 2005 at 1:20pm

The first new screen is great. I really like it. More comments later.
[addsig]
0 starsPosted by Orpheus on Mon May 2nd 2005 at 9:39am

Lose the floor texture (the one with the dots on it), or down scale it. it clashes with the area as is. otherwise, i dearly love the screens, you did very well. smiley

[addsig]
0 starsPosted by G4MER on Mon May 2nd 2005 at 7:22am

CRY.. SOB.. CRY.. I SUCK.. BOOHOO HOOHOO HOO..

Man why doesnt my stuff ever look that good.

[addsig]
[author]
Posted by DrGlass on Mon May 2nd 2005 at 7:11am

New media. I think I have found my problem, if that is fixed all I will need to do is re-place the wepons and fix some lighting.

image

image

image
[addsig]
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