Posted by SpiKeRs on Thu Jun 9th 2005 at 12:22pm
Ok its finally finished
" SRC="images/smiles/icon_biggrin.gif">
http://www.snarkpit.net/maps.php?map=1915
Ok its finally finished
http://www.snarkpit.net/maps.php?map=1915
Posted by ReNo on Fri Jun 3rd 2005 at 3:08pm
? quote:
Just noticed, compile log says have 496 overlays in the map, max is 512 
Honest to god that doesn't surprise me
Posted by SpiKeRs on Fri Jun 3rd 2005 at 1:05pm
This is the final beta to make sure havnt missed anything. A load of pics and dl can be found here:
http://www.mallosworld.co.uk/csmap/
Main changes:
Replaced some dynamic props that could have blocked doorways
Fixed the low fps in places
Added more respawns (there are now 42)
Usual tweaks here and there
Just noticed, compile log says have 496 overlays in the map, max is 512
" SRC="images/smiles/icon_biggrin.gif">
This is the final beta to make sure havnt missed anything. A load of pics and dl can be found here:
http://www.mallosworld.co.uk/csmap/
Main changes:
Replaced some dynamic props that could have blocked doorways
Fixed the low fps in places
Added more respawns (there are now 42)
Usual tweaks here and there
Just noticed, compile log says have 496 overlays in the map, max is 512
Posted by SpiKeRs on Mon May 9th 2005 at 3:23pm
http://www.mallosworld.co.uk/csmap/cs_bulletheory_b2.zip
This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include:
-The doors are wider and thats pretty much fixed any problems the bots were having.
-Added the 2nd route for the cts to take when they spawn.
If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.
http://www.mallosworld.co.uk/csmap/cs_bulletheory_b2.zip
This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include:
-The doors are wider and thats pretty much fixed any problems the bots were having.
-Added the 2nd route for the cts to take when they spawn.
If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.
Posted by SpiKeRs on Fri May 6th 2005 at 7:52pm
Hmm boxes?
I figured that the terrorists are holed up in this old block and using it as a base, that they would have brought in all these ammo stocks ready for any ct assaults, but I c your point they do fit in better in the basement. There is also cement bags and tyes down there too. I will look into some other stuff can use for upstairs.
Hmm boxes?
I figured that the terrorists are holed up in this old block and using it as a base, that they would have brought in all these ammo stocks ready for any ct assaults, but I c your point they do fit in better in the basement. There is also cement bags and tyes down there too. I will look into some other stuff can use for upstairs.
Posted by Addicted to Morphine on Fri May 6th 2005 at 7:11pm
Ohh ok. I thought they looked like heavy duty suitcases of some sort. And I was thinking to myself... why would there be a stack of suitcases sitting in the middle of the hall? I think they fit in more in the basement screens. Is there anything else you could use for cover in that hallway instead?
[addsig]
Posted by SpiKeRs on Fri May 6th 2005 at 6:47pm
ammo crates from the de_prodigy model folder if I remember right
ammo crates from the de_prodigy model folder if I remember right
Posted by Addicted to Morphine on Fri May 6th 2005 at 6:42pm
I like the last two pictures the best. What are those things you're using as crates?
[addsig]
Posted by SpiKeRs on Fri May 6th 2005 at 6:32pm
Added new set of pics. Its more or less done now, just working on little details here and there, finishing off a 2nd route from the ct spawn and tweaking the bot navigation. Expect a 2nd beta in next few days. Ive also reshaped the apartment corridor at the top into a L shape so its less of a snipers trap and its really improved the gameplay, and widened the gap on the staircase so you can fall straight down now (pic 1)
Added new set of pics. Its more or less done now, just working on little details here and there, finishing off a 2nd route from the ct spawn and tweaking the bot navigation. Expect a 2nd beta in next few days. Ive also reshaped the apartment corridor at the top into a L shape so its less of a snipers trap and its really improved the gameplay, and widened the gap on the staircase so you can fall straight down now (pic 1)
Posted by SpiKeRs on Sat Apr 30th 2005 at 10:00pm
Just noticed dl link on info page wasnt working, fixed now.
Just noticed dl link on info page wasnt working, fixed now.

