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Game: Counter Strike Source
Added Mon Jun 20th 2005

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This map has a discussion topic which can be visited here

This is a hostage rescue map for CS:S . The setting is an abandonded/run down apartment building in some Eastern Bloc country


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[author]
Posted by SpiKeRs on Thu Jun 9th 2005 at 12:22pm

Ok its finally finished <img src=" SRC="images/smiles/icon_biggrin.gif">

http://www.snarkpit.net/maps.php?map=1915
0 starsPosted by ReNo on Fri Jun 3rd 2005 at 3:08pm

? quote:
Just noticed, compile log says have 496 overlays in the map, max is 512


Honest to god that doesn't surprise me <img src=" SRC="images/smiles/icon_biggrin.gif"> This is probably the most heavily decal'd map I've seen so far, but it doesn't look too much or anything so don't take that as a criticism <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by SpiKeRs on Fri Jun 3rd 2005 at 1:05pm

This is the final beta to make sure havnt missed anything. A load of pics and dl can be found here:
http://www.mallosworld.co.uk/csmap/

Main changes:
Replaced some dynamic props that could have blocked doorways
Fixed the low fps in places
Added more respawns (there are now 42)
Usual tweaks here and there

Just noticed, compile log says have 496 overlays in the map, max is 512 <img src=" SRC="images/smiles/icon_biggrin.gif">
[author]
Posted by SpiKeRs on Mon May 9th 2005 at 3:23pm

http://www.mallosworld.co.uk/csmap/cs_bulletheory_b2.zip

This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include:

-The doors are wider and thats pretty much fixed any problems the bots were having.
-Added the 2nd route for the cts to take when they spawn.

If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.
[author]
Posted by SpiKeRs on Fri May 6th 2005 at 7:52pm

Hmm boxes?

I figured that the terrorists are holed up in this old block and using it as a base, that they would have brought in all these ammo stocks ready for any ct assaults, but I c your point they do fit in better in the basement. There is also cement bags and tyes down there too. I will look into some other stuff can use for upstairs.


0 starsPosted by Addicted to Morphine on Fri May 6th 2005 at 7:11pm

Ohh ok. I thought they looked like heavy duty suitcases of some sort. And I was thinking to myself... why would there be a stack of suitcases sitting in the middle of the hall? I think they fit in more in the basement screens. Is there anything else you could use for cover in that hallway instead?
[addsig]
[author]
Posted by SpiKeRs on Fri May 6th 2005 at 6:47pm

ammo crates from the de_prodigy model folder if I remember right
0 starsPosted by Addicted to Morphine on Fri May 6th 2005 at 6:42pm

I like the last two pictures the best. What are those things you're using as crates?
[addsig]
[author]
Posted by SpiKeRs on Fri May 6th 2005 at 6:32pm

Added new set of pics. Its more or less done now, just working on little details here and there, finishing off a 2nd route from the ct spawn and tweaking the bot navigation. Expect a 2nd beta in next few days. Ive also reshaped the apartment corridor at the top into a L shape so its less of a snipers trap and its really improved the gameplay, and widened the gap on the staircase so you can fall straight down now (pic 1)
[author]
Posted by SpiKeRs on Sat Apr 30th 2005 at 10:00pm

Just noticed dl link on info page wasnt working, fixed now.
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