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Game: Counter Strike Source
Added Mon Jun 20th 2005

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This is a hostage rescue map for CS:S . The setting is an abandonded/run down apartment building in some Eastern Bloc country


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[author]
Posted by SpiKeRs on Thu Apr 14th 2005 at 11:44am

A new pic up (4th one). Its meant to be the corridor of a dingy apartment block. Am thinking of doing some of the trashed apartments next and having the hostages kept in them.
0 starsPosted by habboi on Tue Apr 12th 2005 at 7:52pm

I was going to say the same thing. [addsig]
0 starsPosted by Addicted to Morphine on Tue Apr 12th 2005 at 6:44pm

? quote:
wow, pic5 looks nice. You have a good mood setting.


I agree. I think that's a big step in the right direction. Glad my comment inspired some creation.
0 starsPosted by DrGlass on Tue Apr 12th 2005 at 6:08pm

wow, pic5 looks nice. You have a good mood setting.
[addsig]
[author]
Posted by SpiKeRs on Tue Apr 12th 2005 at 3:35pm

Ive scrapped the mansion thing because as was said, it did remind me of de_chateau. Will keep the rooms and play around with them in the future as did like doing a mansion setting.

Addicted To Morphines comment about Max Payne got me thinking so now am playing around with a general abandoned place setting, which will fit in better with the cellars (pics 1 + 2). Pic 5 shows what I have currently done regarding this. Let me know ya thoughts <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by Cassius on Mon Apr 11th 2005 at 9:44pm

? quoting willow
Way to dark man. The architecture/ambience doesn't look bad, however I really can't see more then a few rooms and hallways.
[addsig]
0 starsPosted by DrGlass on Mon Apr 11th 2005 at 7:11pm

The mood seems nice, but the scale seems a little too big (pics 3-5). You havn't got much more than a large box room. It seems empty to me, I'll wait for another update to make any real critiziums.

I do like pic 1-2 though
[addsig]
0 starsPosted by Addicted to Morphine on Mon Apr 11th 2005 at 6:33pm

The two arches in the fourth shot look a little awkward where they intersect with the wall. I'm not sure how you would remedy it, but they just look like they don't connect well / naturally with the wall.

Otherwise, looks very chateau. To be honest I like the first two shots best, because they look the most original. Reminds me of a location out of the first Max Payne for some reason...
[author]
Posted by SpiKeRs on Mon Apr 11th 2005 at 6:25pm

Added 2 more pics, hopefully these shud be a little brighter for ya <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by willow on Fri Apr 8th 2005 at 4:49pm

Way to dark man. The architecture/ambience doesn't look bad, however I really can't see more then a few rooms and hallways.
[addsig]
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