This is true. my web host had a fire last last week, it should be up again soon. it sucks!
Posted by Orpheus on Sun Jul 10th 2005 at 1:25pm
I was the Admin whom opted to add this one to the server.. So far, I have received no complaints about doing so.. Since Snarkpit rarely misses a chance to inform me of my errors, I see this as a good sign.. <br> <br>Nice map.. Looks odd but plays well..
OH. MY. GOD. *curls up in chair and gasps for air*
i cant beleive it. i was going to refine it and submit it for that.... i didnt even have to. im honored. DAMN. that kicks almost too much ass.... wow.
read my post in map suggestions. jeez, thankyou. wow. i havnt logged in for a few days, stupid japanese comps. wow. i actually did it.
Posted by Orpheus on Mon Jun 27th 2005 at 10:48am
You dumb s**t, check your PM's
*faints**woken up by japanese chick that says ive been laying unconcious in this internet booth racking up 20,000 yen in time, and that they are closing*
dudes, id played this at lan partys before, and knew it played well, etc, but id never heard anyone i didnt personally know say it worked good. thats.... really cool. my main concern in making the map, anyway, was gameplay. fast paced, frag-your-ass now action. cool, it worked.
yes, there has been (consistantly playing, *snif*) a new bsp for about a month now. no updates in that time, cause im in japan now.
btw, the large large large room is a loooooottttt different, athestically(damn, that spelling sucks), but plays better. and some other gameplay things, like cars killing the elevator, have been worked out. ive still got a few things to change before i put it on the front page.... but im in japan *sigh*.
as for the tunnels pipes thing, thats a decent idea. anything more specific, or ideal? like maybe having a hatchway taking you to one of the rooms that already exsists? or maybe making a dropout in a different area, so it would be 1-way? ideas?
Posted by Pureferret on Wed Jun 22nd 2005 at 7:49pm
Very nice map! I was expecting something odd and out over place every room, but not so! It really works well!
You have the fire's flags in the van set to drop ( not not drop...) Could you do some stuff extra with the pipes in the tunnel rooms (IYKWIM)? Make then lead somewhere or reward the person with more then just a shotgun....
Posted by Orpheus on Wed Jun 22nd 2005 at 11:15am
Are you saying you have a new version uploaded now?
I play the old version via LAN all the time, this map looks odd, but it frags very damned well.. it is one of my favored LAN maps.. My son and I play it every weekend " SRC="images/smiles/icon_smile.gif">
well, about everything changed. from the big room to the tunnels... i made alot of archetectural changes. especially that end of the tunnel with the bright light... damn. its great better now.. wow, talk about bad grammar.
the archetexture in the large room includes dirty, industrial glass in the skylights.
(note: im at a school in japan at the moment, and this keyboard sucks...)
theres so much to tell... download and play this build! its linked on the map page, or at the top of this thread i think. screenshots are in that folder, too. not sure if they are up to date....

