returndm_veikko by ishbog


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Game: Half-Life 2: Deathmatch
Added Wed Jul 27th 2005

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This map has a discussion topic which can be visited here

July 27 -- Screens, finally! <A HREF="http://www.freepgs.com/ishbog/veikko" TARGET="_blank">www.freepgs.com/ishbog/veikko</A>
July 7 -- RELEASE! well, it was put onto Snarkpit.net DM server, so im calling it done, and im in japan for another month and cant work on it... good times! down load at <A HREF="http://www.freepgs.com/ishbog/veikko/dm_veikko.rar" TARGET="_blank">www.freepgs.com/ishbog/veikko/dm_veikko.rar</A>
no screenshots at the moment, they are all old.. and im in japan... soon though, soon.
-May4
Posted the beta .bsp, check it out, tell me what you think!
-may 3
Hopefully getting some of the more intricate pieces of brushwork made into models, for faster rendering, but lag has been decreased in huge room without that. 30fps on a shi* comp ain't bad, i guess. and thats in only one place. I have a few things to change, and then i think i'll put the bsp up here for people to try out. new screens!
-may 1
Well, lots closer to finishing this map, yet farther away. im afraid the large room is creating too much lag, so i may choose to replace it with an outdoor area or more complex-style offices of some sort. not sure yet, but i may put a public beta out soon, instead of just waiting out a lan party. all comments appreciated!


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[author]
Posted by ishbog on Fri Oct 28th 2005 at 3:44am

This is true. my web host had a fire last last week, it should be up again soon. it sucks!
0 starsPosted by Guessmyname on Tue Oct 25th 2005 at 12:32pm

The download no longer works
0 starsPosted by Orpheus on Sun Jul 10th 2005 at 1:25pm

I was the Admin whom opted to add this one to the server.. So far, I have received no complaints about doing so.. Since Snarkpit rarely misses a chance to inform me of my errors, I see this as a good sign.. <br> <br>Nice map.. Looks odd but plays well..
0 starsPosted by Myrk- on Thu Jul 7th 2005 at 2:36pm

Can we get some screenshots?
[author]
Posted by ishbog on Wed Jun 29th 2005 at 9:00am

OH. MY. GOD. *curls up in chair and gasps for air*

i cant beleive it. i was going to refine it and submit it for that.... i didnt even have to. im honored. DAMN. that kicks almost too much ass.... wow.

read my post in map suggestions. jeez, thankyou. wow. i havnt logged in for a few days, stupid japanese comps. wow. i actually did it.

0 starsPosted by Orpheus on Mon Jun 27th 2005 at 10:48am

You dumb s**t, check your PM's <img src=" SRC="images/smiles/icon_biggrin.gif">
[author]
Posted by ishbog on Mon Jun 27th 2005 at 8:29am

*faints**woken up by japanese chick that says ive been laying unconcious in this internet booth racking up 20,000 yen in time, and that they are closing*

dudes, id played this at lan partys before, and knew it played well, etc, but id never heard anyone i didnt personally know say it worked good. thats.... really cool. my main concern in making the map, anyway, was gameplay. fast paced, frag-your-ass now action. cool, it worked.

yes, there has been (consistantly playing, *snif*) a new bsp for about a month now. no updates in that time, cause im in japan now.

btw, the large large large room is a loooooottttt different, athestically(damn, that spelling sucks), but plays better. and some other gameplay things, like cars killing the elevator, have been worked out. ive still got a few things to change before i put it on the front page.... but im in japan *sigh*.

as for the tunnels pipes thing, thats a decent idea. anything more specific, or ideal? like maybe having a hatchway taking you to one of the rooms that already exsists? or maybe making a dropout in a different area, so it would be 1-way? ideas?

0 starsPosted by Pureferret on Wed Jun 22nd 2005 at 7:49pm

Very nice map! I was expecting something odd and out over place every room, but not so! It really works well!

You have the fire's flags in the van set to drop ( not not drop...) Could you do some stuff extra with the pipes in the tunnel rooms (IYKWIM)? Make then lead somewhere or reward the person with more then just a shotgun....
0 starsPosted by Orpheus on Wed Jun 22nd 2005 at 11:15am

Are you saying you have a new version uploaded now?

I play the old version via LAN all the time, this map looks odd, but it frags very damned well.. it is one of my favored LAN maps.. My son and I play it every weekend <img src=" SRC="images/smiles/icon_smile.gif">

[author]
Posted by ishbog on Wed Jun 22nd 2005 at 2:51am

well, about everything changed. from the big room to the tunnels... i made alot of archetectural changes. especially that end of the tunnel with the bright light... damn. its great better now.. wow, talk about bad grammar.

the archetexture in the large room includes dirty, industrial glass in the skylights.

(note: im at a school in japan at the moment, and this keyboard sucks...)

theres so much to tell... download and play this build! its linked on the map page, or at the top of this thread i think. screenshots are in that folder, too. not sure if they are up to date....

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