returndm_ortho by Bl1tz


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Game: Half-Life 2: Deathmatch
Added Sun Oct 8th 2006

Map Description

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A medium sized deathmatch map with a little bit more emphasis on "tight" gameplay than the average HL2DM map.


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[author]
Posted by Bl1tz on Tue Apr 26th 2005 at 1:00am

Thanks for all the comments.

Most of them have got me thinking about the textures...I'll have to be careful not to make everything look too similar, so thanks for that.

Also, the lighting isn't going to change very much. It was alot brighter before, and it just didn't look right for the sewer/undeground place I want it to be. Don't worry though, because you can see your opponent perfectly in the map -- I've run around the alpha with a few people, and it's fine in that respect.

Again, thanks for all the comments.
0 starsPosted by DrGlass on Mon Apr 25th 2005 at 8:49am

I took a second look and I just like to say, the massive feel of shot 4 is nice. I like areas that feel huge.
[addsig]
0 starsPosted by Finger on Mon Apr 25th 2005 at 4:36am

Maybe it's the fog or the quality of the screenshots, but this map comes across as 'plasterville' to me. I don't really read concrete here, it all looks like sheetrock or something. Give us something to run around in - it's very hard to judge much from these shots other than some interesting, monotextured, shapes.
0 starsPosted by DrGlass on Fri Apr 22nd 2005 at 3:12am

I like the dank dark feel, but I think that you will need just a little more light, I like to add very dim, dark (almost black) colored light to even out some rooms, give it a try.
[addsig]
[author]
Posted by Bl1tz on Fri Apr 22nd 2005 at 1:38am

The lighting is gonna be basically the same.

Again, I know that there are a few concrete textures, but that's basically the theme of the map. Yeah, I am going for like a waste/sewer setting, so it's basically big, support laden architecture with pipes and stuff. The lighting will be fairly dark. I know it might look a tade same-y from the screenshots, but when it's done, download it and take a look, I think you'll be pleasantly surprised.

Cheers.
[addsig]
0 starsPosted by Addicted to Morphine on Fri Apr 22nd 2005 at 1:26am

What theme were you going for in this map? I can't quite tell. It looks a little bit like a waste disposal facility.

I like your architecture, because it seems like it would be really fun to run around with the shotgun in that map, but even though you used different textures, they all appear to be the same color / concrete material. I think the map could benefit from some texture variety.

Are you going to add more lighting or are you going to keep some areas dark like that?
[author]
Posted by Bl1tz on Fri Apr 22nd 2005 at 1:14am

Added another screeny for you all to see that I didn't use one texture through the whole map. /rolls eyes
[addsig]
0 starsPosted by SpiKeRs on Thu Apr 21st 2005 at 9:13am

wonder if he just built the architecture using 1 texture and then is gonna texture it all up properly when thats done (like what they apparently did with hl2 but using those orange textures)? Either way there is very little can say about it/ Brushwork in pic 3 looks fairly decent though, curious to know what the setting is <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by Natus on Thu Apr 21st 2005 at 7:26am

argh, its morning in denmark, and its very bright outside, so my monitor gets all lit up, so i cant see anything on the screenshots smiley
[addsig]
0 starsPosted by Addicted to Morphine on Thu Apr 21st 2005 at 2:20am

? quote:
Perhaps the problem is that it was taken in too thick of a fog so it's sort of coloring everything with the color of the fog.


I'm going to go out on a limb here and say... yeah that's it.
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