Posted by RabidMonkey777 on Tue Apr 26th 2005 at 11:41pm
Props_c17, gravestone_statue001a.mdl/statue_horse.mdl. <br> <br>Looks neat, though I agree with NatUS, it definitely needs some more interesting brushwork to make it quite a bit better visually.
Posted by Hench on Fri Apr 22nd 2005 at 9:36pm
What about churchtowers ? <br>
<br>
<br>
<br>
<br>(or maybe some towchurchers ? )
<br>
What about churchtowers ? <br>
Posted by Natus on Fri Apr 22nd 2005 at 8:26pm
Ok now i have tried it out, and i gotta say that its pretty fun, but still, it looks very simple and blocky, so if youre going to make a part 2 make some more interesting brushwork (maybe some towers or a church, or a church with towers :P).
Posted by Hench on Fri Apr 22nd 2005 at 8:17pm
The compile time is idiotic long
<br>(17 hours ) so i`m not gonna recompile it again...
<br>
<br>i can alwyas make a PART II
with smoke / fog , i like this theme very much , might as well can do a new map with the spookystuff one day.
The compile time is idiotic long
<br>(17 hours ) so i`m not gonna recompile it again...
<br>
<br>i can alwyas make a PART II
Posted by ding on Fri Apr 22nd 2005 at 7:32pm
First of all: Nice and funny map. <br>Great framerates even on 1600x1200. <br>Maybe you can add some func_smokevolumes (or whatever it is called
Posted by punisher007 on Fri Apr 22nd 2005 at 11:42am
Really like this map. Great gameplay with lots of weapons and deathmatch rampage. <br> <br>NatUS ... don't judge on the pictures. Just play the map.
Posted by Natus on Fri Apr 22nd 2005 at 11:39am
I think its far too dark, i know its suposed to be some kind of spooky graveyard thing, but if you cant see anything, the spookyness disapears, and its also very hard to make a spooky hl2dm map, since youre just shooting people for fun, if it was sp and you had crabs and zombies it would be different

