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Game: Half-Life 2: Deathmatch
Added Sun May 8th 2005

Map Description

This map has a discussion topic which can be visited here

Map based around a real factory/tannery near where I live; gameplay should be fairly 'open' and corridor-less, with weapon placement keeping the map flowing.

Most of the exterior has been done, warehouse interiors need populating with machinery and fun-ness.


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0 starsPosted by Myrk- on Fri Nov 4th 2005 at 10:59pm

Its based on our old house, the abandonned tannery outside thats now used by a childrens chair carpenter. It looks scabby, but its actually kind of weird and tranquil. <br> <br>As lep said the layout is kinda awkward- each building curls round at about 7.5 degrees per straight section.
0 starsPosted by Campaignjunkie on Tue Sep 20th 2005 at 7:42am

Whoa, why didn't I catch this gem earlier? I hope you haven't given up on it, Lep! I'm not too sure about the environment color (too yellow for my taste) but the rest is looking great! C'mon, pick her up and carry her to the finish line! smiley
0 starsPosted by DrGlass on Wed May 11th 2005 at 3:01am

Is it even possible to get static props to reflect in the water? <br> <br>the map is looking nice, good lighting
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