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Game: Half-Life 2: Deathmatch
Added Tue Dec 13th 2005

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This map has a discussion topic which can be visited here

I'm attempting to create a map with a lot of vertical gameplay.

In an attempt to focus on gameplay, I'm only creating the very basic brushwork. Once I'm happy with the gameplay I'll add textures, lighting, props, and more detailed geometry.

The theme of the map is undecided at the moment. Although I'm leaning towards the inside of some sort of Combine science testing silo.

I would appreciate any comments on the general layout so far. There is much much more to be done, and I'll be updating the screenshots as I go along.


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Discussion
0 starsPosted by G4MER on Wed Apr 27th 2005 at 10:39pm

Man this just shows how much I suck.. Nice idea.. and only 3 hours to get that. Cant wait to see it finished. [addsig]
0 starsPosted by DrGlass on Wed Apr 27th 2005 at 9:26pm

I like the general idea of this map. It seems like it will turn out to be a nice classic deathmatch map.

I think rather than making another silo you should keep building this up. maybe toy around with some low gravity areas? trigger_push kinda stuff?

This seems like the kind of map that will have traps and lots of evil ways to kill off the player.

brush work looks fine to me, just bring in some more small details and you should have a fine map.
[addsig]
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