Posted by Orpheus on Sun May 1st 2005 at 12:34pm
That effect is all in the skybox.
Try this. when you notice that a map has a sky that looks like buildings, noclip out of the map. Someplace else will be a tiny construct that looks exactly the same. go find it. once you enter it, you will be this 500 foot tall giant within your map ![]()
Tis quite funny to see the first time. This method reminds me strongly of the Unreal method of creating sky.
[addsig]Thanks for all the ideas i'll be sure to add some of them in
Habboi: I don't think i'll be having it one big physics object
Orph:
Added- Boulders
Added- More wrecked autos
I'll think about adding the shipping crates, machinery, piping etc..
AtM: Sounds good, i'll be sure to add it
MS: There are trees and land outside of the wall
Updated screen1 and 2.
Posted by Addicted to Morphine on Sat Apr 30th 2005 at 6:28pm
I think you're referring to a 3D sky box.
[addsig]
Posted by G4MER on Sat Apr 30th 2005 at 6:25pm
What do they call it when you make that little map that reflects larger n the game world.. so to make it look like there are hills and stuff outside the walls. If you look at any CS map while dead there is a small sub map located someplace within the box and it projects the hills or city or what ever it is they made.
I think the map needs that more with a chain link fence and made to look secluded out in the country more, instead of that bad white wall thats around it now. Add some grass models and some bush models.. make it look more run down and abandon than spanking new.
Some old run down trucks, and what not is a good idea.. Also maybe a few train cars along one edge to close it off. and add that country feel.
[addsig]
Posted by Addicted to Morphine on Sat Apr 30th 2005 at 2:15pm
If I were homeless I could see myself living underneath the building there
Seriously though that would be kind of cool.
What are you putting inside the building? Just factory stuff? Perhaps you could put the homeless/squatter idea into use inside if not underneath.
[addsig]
Posted by Orpheus on Sat Apr 30th 2005 at 1:11pm
there is no reason that this building has to stay on a flat plain.. put it in a mountainous region.
put some boulders about. add some wrecked autos.
put some broken shipping crates about with some broken machinery in them. scatter some machine parts about as well.
add some power lines and poles.
add some piping.. plants need water.
add some grass, old plants have over growth sometimes.
[addsig]
Posted by habboi on Sat Apr 30th 2005 at 1:07pm
I had this great idea and it will probaby lag it out but you should make the building one BIG physic object and the supports hold it up. So when they are shot the building falls and crushes people!
There is a CSS map that has this idea and it is very cool. It's a skyscraper and it falls well high up and crushes everyone and the people inside are flying in the rooms!
Fog is excellent, building is excellent, dirt texture / grass is very umm bland.
Inside look cool but what is it inside???
[addsig]Thanks guys.
Lep: Any ideas? I'm sort of running low.
Posted by Leperous on Sat Apr 30th 2005 at 8:27am
There is a chance, yes, but it looks like you need to make the exterior more interesting!
Posted by Orpheus on Sat Apr 30th 2005 at 7:52am
Ditto.
very nice.
[addsig]
