Posted by Forceflow on Sat May 7th 2005 at 7:27am
Indeed, you need some more displacement surfaces (especially the ceiling looks very flat)
Posted by Addicted to Morphine on Thu May 5th 2005 at 1:17pm
Interesting layout. What happens when someone falls down? <br> <br>Your organic surfaces (the grass and rocks) could utilize the displacement surfaces more. From the screenshots the surfaces look rather flat. <br> <br>Does the darkness get in the way of aiming? <br> <br>Well... all nice things aside, this is an aim map and its... a rectangle. I'm more of a fan of real maps, but this map at least has the novel idea of an overhead route.


