dm_waterwerx_final


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Game: Half-Life 2: Deathmatch
Added Sun Feb 19th 2006

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This map has a discussion topic which can be visited here

Just a new map for me to learn about source engine and its entity structures. Alittle bit of everything will go into this, but it should be playable, and entertaining as well.


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0 starsPosted by CrapinaBottle on Thu May 19th 2005 at 2:12am

one thing is that it seems kind of random, y would there be one machine, then nothing else there? Also, right next to the machine is a huge red container trhingy of a moebobber, but anyways, good map for your first time!
0 starsPosted by DrGlass on Sat May 14th 2005 at 1:27am

the scale seems too big, but I can see that you are learning quite well.
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0 starsPosted by Addicted to Morphine on Sat May 14th 2005 at 12:06am

This map certainly is a gallimaufry of different elements.

That light inside the crushed storage container doesn't make much sense. Perhaps a flare... or a lantern or a broken combine light thing that's been detached.

The scale seems really off.. its like halfway to a Rats map. I'm thinking particularly of the big door and the curved hallway.
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[author]
Posted by Juim on Fri May 13th 2005 at 11:56pm

(bump)screenie updates above. [addsig]
0 starsPosted by habboi on Tue May 10th 2005 at 3:51pm

Is it cubemapped?
Looks ok so far but make it more interesting with the arch tool as you wrote above smiley

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0 starsPosted by Orpheus on Tue May 10th 2005 at 1:47pm

? quoting Juim
I like to consider it "just the first room", ahem.

*wipes brow*

cool, /me was scared for a second.

BTW, nice looking box full of props/prefabs you got there. smiley

/runs.

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[author]
Posted by Juim on Tue May 10th 2005 at 1:40pm

I like to consider it "just the first room", ahem.

I'm off to practice curved-arched hallways now.

0 starsPosted by Orpheus on Tue May 10th 2005 at 8:41am

*whispers just above audibility*

"but, its a box"

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0 starsPosted by Addicted to Morphine on Tue May 10th 2005 at 3:23am

I promised I wouldn't tell anyone...

It looks better now that it's brighter, although I don't think this killbox will be very popular. Perhaps it would be better if this was kept a behind the scenes learning exercise?

By the way, the textures definitely look better on your machine, although those bricks still look ginormous.

Well you've got lighting, cables, props, decals, ladders and weapons/items down. Time for a real map!
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