dm_zakks_house


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Game: Half-Life 2: Deathmatch
Added Tue Jul 25th 2006

Map Description

This map has a discussion topic which can be visited here

dm_zakks_house is a map based on the layout of my house.
There are tons of throwable objects, making this a gravity
gun-based map. It's rather small, and I doubt it would go
over too well on a full 8-player server - 6 players might
be comfortable.

What's new since Beta 1:
* Higher ceilings, slightly larger rooms
* Removed some smaller props and disabled pickup of them
* Added doorframes
* Improved upon outdoors area - still inaccessible
* Retextured some areas
* Removed heat haze effects
* And tons more little things.....

Thanks to all PHL members (and Rimmer) who playtested with me.


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[author]
Posted by midkay on Sat May 28th 2005 at 6:48am

Thanks for the tips.

About doorframes.. I kind of had some before, but removed them. I'd like to come up with some that won't intrude on gameplay and movement.... I'll keep it in mind.

As for vertical gameplay, you won't find much here. <img src=" SRC="images/smiles/icon_smile.gif"> I'm not sure what you mean about a main hall... there are two floors with two sets of stairs, that's all. (An attic area might be cool, hmm...)

Brushwork - don't look for much here, either. My next map should have some nice brushwork, but this one's got little more than anything really basic... walls, floor, ceiling.. that's about it. <img src=" SRC="images/smiles/icon_smile.gif"> Props are very important here, yeah.
0 starsPosted by Gwil on Sat May 28th 2005 at 5:48am

Doors need doorframes? Unless you dig the whole open plan living thing... - SHot #2

Aside from that it seems to be very horizontal, there's no vertical gameplay at all in what I can glean from the screenshots (can't test, no HL2 in net cafes). Try maybe just adding a fictional main hall that has stairs and multi floor fighting, just for variation.

Other than that it seems solid enough, maybe relying a little too much on props as opposed to creative brushwork.

0 starsPosted by Agent Smith on Sat May 28th 2005 at 5:48am

Nice place, lots of room <img src=" SRC="images/smiles/icon_wink.gif">.
[author]
Posted by midkay on Sat May 28th 2005 at 5:15am

Sorry for the delay guys... my internet went out last week for two days, though, and I was able to get some good work done. Added a few more 'features', improved some random things.... just sort of adding to it.. Don't hold me to it, but Monday sounds like a fine day to release it. <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by midkay on Thu May 19th 2005 at 5:06am

Final version will probably be released tomorrow or friday... updates:

*Slight performance improvements (brush updates)
*Additional stairway, making the map less "linear"
*Higher ceilings
*All-new weapon placement
*Most ungrabbables have been removed for performance improvements

Any other suggestions?

-edit-
It's now confirmed. <img src=" SRC="images/smiles/icon_smile.gif"> Ceilings will be higher. Map looks a lot nicer in a bit better proportion, thanks for the suggestion, guys. <img src=" SRC="images/smiles/icon_smile.gif"> With higher ceilings and the extra staircase I hope to fit more players in at once...
[author]
Posted by midkay on Tue May 17th 2005 at 5:29am

At "normal speed" (that is, not sprinting, and not crouched) you could walk the width of the room in picture #5 in about two, two and a half seconds. Seems small enough for me. <img src=" SRC="images/smiles/icon_wink.gif"> The larger den or living room area could be walked across in perhaps 5 seconds.
0 starsPosted by Addicted to Morphine on Tue May 17th 2005 at 3:20am

Either that, or make the rooms smaller in general. It just seems really really far from one side of the room to another.
[author]
Posted by midkay on Mon May 16th 2005 at 11:06pm

BlisTer: Good thing I added some heathaze coming out of the vents. <img src=" SRC="images/smiles/icon_wink.gif"> I do agree.. the whole map seems a bit cold.. I guess it depends on the conditions in which you play it. <img src=" SRC="images/smiles/icon_smile.gif">

Addicted to Morphine: That's a good point.. perhaps I'll raise the ceilings a bit - upstairs. Downstairs I can just lower the floor. <img src=" SRC="images/smiles/icon_wink.gif">
0 starsPosted by Addicted to Morphine on Mon May 16th 2005 at 8:20pm

I agree. Also, because your rooms are so large the ceilings look low. Only the last picture looks decently scaled.
0 starsPosted by BlisTer on Mon May 16th 2005 at 8:07pm

you have some very large almost empty rooms - feels cold, brr <img src=" SRC="images/smiles/icon_wink.gif">
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