Posted by midkay on Sat May 28th 2005 at 6:48am
Thanks for the tips.
About doorframes.. I kind of had some before, but removed them. I'd like to come up with some that won't intrude on gameplay and movement.... I'll keep it in mind.
As for vertical gameplay, you won't find much here.
" SRC="images/smiles/icon_smile.gif"> I'm not sure
what you mean about a main hall... there are two floors with two sets
of stairs, that's all. (An attic area might be cool, hmm...)
Brushwork - don't look for much here, either. My next map should have some nice brushwork, but this one's got little more than anything really basic... walls, floor, ceiling.. that's about it.
" SRC="images/smiles/icon_smile.gif"> Props are
very important here, yeah.
Thanks for the tips.
About doorframes.. I kind of had some before, but removed them. I'd like to come up with some that won't intrude on gameplay and movement.... I'll keep it in mind.
As for vertical gameplay, you won't find much here.
Brushwork - don't look for much here, either. My next map should have some nice brushwork, but this one's got little more than anything really basic... walls, floor, ceiling.. that's about it.
Posted by Gwil on Sat May 28th 2005 at 5:48am
Doors need doorframes? Unless you dig the whole open plan living thing... - SHot #2
Aside from that it seems to be very horizontal, there's no vertical gameplay at all in what I can glean from the screenshots (can't test, no HL2 in net cafes). Try maybe just adding a fictional main hall that has stairs and multi floor fighting, just for variation.
Other than that it seems solid enough, maybe relying a little too much on props as opposed to creative brushwork.
Posted by Agent Smith on Sat May 28th 2005 at 5:48am
Nice place, lots of room
Posted by midkay on Sat May 28th 2005 at 5:15am
Sorry for the delay guys... my internet went out last week for two days, though, and I was able to get some good work done. Added a few more 'features', improved some random things.... just sort of adding to it.. Don't hold me to it, but Monday sounds like a fine day to release it.
" SRC="images/smiles/icon_smile.gif">
Sorry for the delay guys... my internet went out last week for two days, though, and I was able to get some good work done. Added a few more 'features', improved some random things.... just sort of adding to it.. Don't hold me to it, but Monday sounds like a fine day to release it.
Posted by midkay on Thu May 19th 2005 at 5:06am
Final version will probably be released tomorrow or friday... updates:
*Slight performance improvements (brush updates)
*Additional stairway, making the map less "linear"
*Higher ceilings
*All-new weapon placement
*Most ungrabbables have been removed for performance improvements
Any other suggestions?
-edit-
It's now confirmed.
" SRC="images/smiles/icon_smile.gif"> Ceilings will be higher. Map looks a lot nicer
in a bit better proportion, thanks for the suggestion, guys.
" SRC="images/smiles/icon_smile.gif"> With
higher ceilings and the extra staircase I hope to fit more players in
at once...
Final version will probably be released tomorrow or friday... updates:
*Slight performance improvements (brush updates)
*Additional stairway, making the map less "linear"
*Higher ceilings
*All-new weapon placement
*Most ungrabbables have been removed for performance improvements
Any other suggestions?
-edit-
It's now confirmed.
Posted by midkay on Tue May 17th 2005 at 5:29am
At "normal speed" (that is, not sprinting, and not crouched) you could walk the width of the room in picture #5 in about two, two and a half seconds. Seems small enough for me.
" SRC="images/smiles/icon_wink.gif"> The larger den or living room
area could be walked across in perhaps 5 seconds.
At "normal speed" (that is, not sprinting, and not crouched) you could walk the width of the room in picture #5 in about two, two and a half seconds. Seems small enough for me.
Posted by Addicted to Morphine on Tue May 17th 2005 at 3:20am
Either that, or make the rooms smaller in general. It just seems really really far from one side of the room to another.
Posted by midkay on Mon May 16th 2005 at 11:06pm
BlisTer: Good thing I added some heathaze coming out of the vents.
" SRC="images/smiles/icon_wink.gif"> I
do agree.. the whole map seems a bit cold.. I guess it depends on the
conditions in which you play it.
" SRC="images/smiles/icon_smile.gif">
Addicted to Morphine: That's a good point.. perhaps I'll raise the ceilings a bit - upstairs. Downstairs I can just lower the floor.
" SRC="images/smiles/icon_wink.gif">
BlisTer: Good thing I added some heathaze coming out of the vents.
Addicted to Morphine: That's a good point.. perhaps I'll raise the ceilings a bit - upstairs. Downstairs I can just lower the floor.
Posted by Addicted to Morphine on Mon May 16th 2005 at 8:20pm
I agree. Also, because your rooms are so large the ceilings look low. Only the last picture looks decently scaled.
Posted by BlisTer on Mon May 16th 2005 at 8:07pm
you have some very large almost empty rooms - feels cold, brr


