Posted by Underdog on Sat Aug 6th 2005 at 11:17am
I prefer smaller 1 on 1 maps I guess. Besides, are you telling me you have never noticed that almost all new mappers make huge areas? I find it difficult to believe that every single one of them dreamed of making a map suited for the RPG.
Now, I can only judge by the pictures, but I feel like an ant in a cathedral looking at each screen shot. Tell me your hypothesis on how each mapper dreams of owning a map with an RPG rocket launcher, and then I will define my reason for saying "Grand Scales"
Posted by Crono on Sat Aug 6th 2005 at 11:11am
What out of proportion scales? It isn't as if there's a doorway with a door that's three times the size it should be.
I think this map would be well suited for rocket use, because of the large open area. It looks fun for a team setting or massive DM.
Why do you not like grandiose structures? (You made a similar comment in the other thread ... which didn't fit either)
Posted by Underdog on Sat Aug 6th 2005 at 11:00am

I have seen this name on a person on another forum. He was very negative. I suggest that if you are not him that you not repeat his mistakes.
As for this map, it also seems to suffer the huge out of proportion scales. I hope that when I make my first map that I do not do the same.
I like the mood the map incites, keep that part and lose the grand scale.
Posted by ReNo on Sat Aug 6th 2005 at 3:45am
At least give reasons if you are gonna critise mate - simply saying something without an explanation isn't going to help anybody.
Posted by Hench on Sat Aug 6th 2005 at 3:24am
this looks (once again) not like a map i want to play " SRC="images/smiles/sad.gif">
Yup.
Posted by ReNo on Sat Aug 6th 2005 at 12:32am
You are such a cubemap junky myrk
Posted by Myrk- on Fri Aug 5th 2005 at 11:50pm
Looking good, hope you put in them cubemaps I told ya to?
Its been a while but now i'm back and here is the "final beta".
If you have'nt given me any feedback before, now is the time!
This beta contains quite a few changes but since I made most of them some weeks ago, and since my memory suck,
I cant really remember exactly whats new..
Anyway, the things that I'm sure has been updated since the last time is:
Added Basic Teleporter effects as well as sounds.
Made lots of vis optimizing.
Added the combine rifle at two spots in the map
Added ambient sounds.
Removed the seagulls and seekers.
Added lots of cubemaps.
Changed the fog so that it is greyish everywhere instead of orange.
Optimized textures on the mountaints here and there.
Removed a bug at the jetty which forced the player to jump across an invisible barrier to be able to cross it.
I have also filled the old image archive with fresh meat and deleted all the old pics.
Have a look:
http://www.home.no/misterbister/Bilder/Dm_halo/WIP/
Here's pics at the new teleporter effects:



Download the final beta here:
http://www.home.no/misterbister/maps/Dm_valley.rar
As I said before, if you have'nt given me any feedback before, please do it now, before it's too late...
Yup youre right, ive been thinking about the very same thing.


