Posted by Frissi on Mon May 30th 2005 at 1:08am
WOW a great map indeed im going to rape this map when i upgrade my computer on lans
Posted by habboi on Sun May 29th 2005 at 7:51pm
Keep the rocket launchers only!
It makes gameplay more interesting but maybe you should make them work for it e.g. having to climb a mountain that requires jumping.
Have you ever consider trying out the Halo editor?
No i havent, thought it was like a "copy and paste" editor for people who didnt really care about the outcome.
Posted by Addicted to Morphine on Sat May 28th 2005 at 11:59pm
Well considering the fact that this map is loosely based on Blood Gulch it would be kind of strange to bring it full circle back to Halo.
Posted by Spartan on Sat May 28th 2005 at 11:05pm
This map would make a great Halo multiplayer map on the PC.
Have you ever consider trying out the Halo editor?
Ive been in denmark for a couple of days so I havent been able to work on the map that much. Although I have a few new screenshots to share with you, aswell as a new betaversion.
I have worked with increasing the overall detail of the map aswell as bugfixes and adding clipwalls around the whole map to ensure that no one can climb up the mountains and camp.
I have also worked on the interiors of both the rebel camp aswell as the big combine fortress, wich is not done yet. When im through with that i will start on the 3D-sky.
I had a discussion with a few friends about the rocket launchers and wether i should put a few extra weapons in the map aswell. One suggested a magnum for sniping purposes, while the other thought about the combine rifle with alot of secondary ammo...
What do you guys think?
Is it enough with just the rocket launcher, or will it bore everyone out too quick?
Pureferret:
Yes, some areas do feel a bit empty.
As I said im currently focusing quite heavily on that right now.
Putting in a big gunship was actually not a bad idea at all. There some kind of mystique around crashed big space vessels as well as it increases the detail level quite alot although it would be crashed up in the mountains...
Ill se what I can come up with. Thanks for the idea =).
New beta available for download: http://www.home.no/misterbister/maps/Dm_valley.rar
Heres a few new screenshots:





Posted by Pureferret on Fri May 27th 2005 at 9:49am
Wow, played the map last night and it was cool! I love the variation and the massive structure of the bridge is new and different! The main things I think could be improved would be that in the rebel 'camp' the buildings don't look like they fit together, sort of miss-matched. Plus (and I realise the map isn't finished) they are mainly empty, I don't know what you could add.... It also feels empty. Nothing wrong with a good open space, but it feels like its too open somehow.
Also on the bridge you can climb on to the cliffs, I don't know if you want that, perhaps it could be blocked off by a crashed gunship?
I hope that helped, Great map!
Posted by Addicted to Morphine on Thu May 19th 2005 at 2:58pm
Hahah wow I'm good
It was the base placement (and the fact that there were bases) that made me think of blood gulch.
Wow, man yes it does... The story behind the layout is pretty funny though =).
I made a map called "halo" for HLDM about 2-3 years ago, i had played blood gulch for the first time the day before i started with the map.
My intention was to create something similar with the Half-life1 engine, although it failed since I had to make the map "L" shaped instead. As with Dm_valley, all the guys respawned with rockerlaunchers despite that the map was uggly as hell, it was really fun.
When i started with this map, i thought it would be fun to make a HL2DM version of the good old "halo" map. I started to make it "L" shaped during the first weeks, until one of my friends said "hey cmon, the source engine is powerful enough to render the map even if it is almost straight".
So i started to make it straight instead.
The map that was supposed to be a blood gulch-clone turned out to be something different, while the map based on the so-called blood gulch-clone looked much more like bloodgulch..
But i think thats the most fascinating thing about mapping. They always turn out to be something completely different than I had expected. Thats why i never draw any sketches of them before i start, I just have a vague clue about what I want to create.
Its kinda finny that you could suprise yourself with your own creations..
Posted by Addicted to Morphine on Thu May 19th 2005 at 1:57pm
Is it just me or does that overview somehow remind anyone of blood gulch from Halo? I like the layout you've got going on, thanks for the overview.


