Alright the BETA-version is up and ready to download at:
http://www.home.no/misterbister/maps/Dm_valley.rar
You will have to use a program that can deal with .rar files in order to extract it, such as Winace or Winrar.
The indoor areas are NOT NEARLY finnished. If you have suggestions to any different architecture indoors, then please tell me. Im not really happy with the
current result and will probably do at least one total remake of the indoor area.
Progress:
I have made a very preliminary indoor area aswell as added teleports from the ground to the bridge, which means that you dont have to run into under ground areas to get acces to the bridge.


Ive also made a overview of the map so you can se its layout. The red lines shows the underground tunnels and a room which are im currently working on.

Posted by Myrk- on Wed May 18th 2005 at 1:46pm
Architecturally looks sound, I like the point spotlights, don't change them. My only change I can see from screenshots only is that your should make the distance fog fade distance a little bigger, then add in fog manually with the dust tool to make a foggy middle in the valley section or something.
Can't play it atm as I'm on my laptop, but I'll give it a run through when I get home.
Posted by Orpheus on Wed May 18th 2005 at 12:04pm
You are getting to close to finished without a dload link bud. pretty soon you will reach a point that if we find something worth mentioning, you will have invested to much time to listen to us.
post that link soon, or at least chose some "trustworthy" people who won't hesitate to tell you how and where you screwed the pooch.
Screens do look nice, but I use my own judgment when deciding, not the authors who knows where to take a nice screen of his otherwise crappy map.
/2 cents
Wow, so many answers in a very short time, i take that as a positive thing =).
Although it seemes like a few things has to be made clear..
Satchmo:
During the gametests, the lightning was just fine and noone complained about it. Its actually a bit brighter in-game compared to the screenshots.
Frissi:
If I where you, i would not play the map on a computer like yours either, but of course, that depends heavily on the graphics card in use =). I run the map on a 1,8ghz, 1 gigg RAM (whitch doesnt add anything to the framerates) and with a 9600XT. The map runs quite well, about 30 FPS in the worst areas, with few players, although there are lots of optimizations to be done and all my testmaps have been compiled with FAST VIS.
As for the crossbows, there wont be any. Since everyone respawns with rocket-launchers there will actually not be any other weapons available, although I might make a "normal" version of it aswell for all you conservatives aswell.
Spartan:
Interesting that you where planning on something similar. Please tell me in more detail which ideas i "stole" from you =).
By the way, are not going to make the map because of this?
Progress:
I was adding some eyecandy to the outdoor scenes yesterday although i havent tested it yet, but i think it will do just great.
As for the indoor scenes, i will start with them as soon as possible. And when they are "done" ill share a beta with you, so you can give me some more specific feedback.
After that i will start making the 3D-sky which i have big plans for, although im not certain that my poor little machine will be able to render the scenes with decent framerates.. Only time will tell =).
Posted by Frissi on Wed May 18th 2005 at 12:48am
I belive you havent even tried it yet 
I make maps in the short ammount of freetime i get, i make those maps for my friends here on iceland for we can have a good fast game in a smallmedium map wich has all the aspects we friends like, and allso i need to make those maps playable on all our computers and they arent to great, that might explain the low detail and plain looks of this map dm_deluxe.
Im not trying to impress anyone by my maps or trying to make something really high detailed and good looking, im simply making maps for me and my friends...
And maybe you're thinking "hmmm why did he release the map on snarkpit if the map is only for him and his friends...???"
Well the answer to that question is that i know there are people who will like this map cause everyone seemed to enjoy when i betatested it.
Is it something you hate about me, im not trying to fit in here, im simply just a 19 year old student from iceland who likes spending his time off mapping. Im just not interested spending all my money into a new gaming machine and spending all my time specialising in hl2 mapping that would take away my work, my school, my gf, my bands, and my life ![]()
I the kind of person who likes being everyone's friend maybe i have somehow misunderstood your comment if so then im really sorry 
Posted by Orpheus on Tue May 17th 2005 at 11:03pm
, and my map certainly has alot of split up faces cause of lazy and bad construction ![]()
Frissi, you are catching on... finally " SRC="images/smiles/icon_biggrin.gif">
welcome to snarkpit. took you long enough to fit in. " SRC="images/smiles/icon_biggrin.gif">
next time, post your map "B.E.F.O.R.E" you release it. perhaps, then it won't be so bad.
Posted by Frissi on Tue May 17th 2005 at 10:53pm
My feedback telling the author i really liked his map and will probally play it when i get a better computer cause my computer doesnt like big maps and open like his..
I was not trying to tell him that his map was not well constructed and i am not saying my map is well constructed my map simply is small and i dont have alot of props, and my map certainly has alot of split up faces cause of lazy and bad construction ![]()
Posted by Orpheus on Tue May 17th 2005 at 10:00pm

So, are you confirming my suspicion that you needed feedback to create a well constructed map, or is your machine just that bad?
before you answer, i can download your map and know if you are fibbing. " SRC="images/smiles/icon_wink.gif">
Posted by Frissi on Tue May 17th 2005 at 8:37pm
I am getting 20-40 instead in maps like dm_deluxe_v1 wich i just released 


