Dm_mosaic1_beta


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Game: Half-Life 2: Deathmatch
Added Mon May 23rd 2005

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This map has a discussion topic which can be visited here

Please visit <A HREF="http://www.docglass.net/mosaic.htm" TARGET="_blank">www.docglass.net/mosaic.htm</A> for more info on the mosaic project. Join, find new versions, see media.

Area 2 - Willian &quot;habboi&quot; Nicholls
Area 5 - Liam &quot;Trapt&quot; Loriente
Area 7 - Indrek &quot;Madedog&quot; Triipus
Area 9 - Ryan Maclachlan
Area 10 - &quot;Addicted to Morphine&quot;
specail beta area - Drew &quot;DrGlass&quot; Hornbein

6 mappers
5 countries
1 map

Send any questions or comments to <A HREF="mailto:DrGlass@docglass.net">DrGlass@docglass.net</A>

Also, if you own a server and want to host it please tell me so I can list your server on my website.


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0 starsPosted by ReNo on Tue May 24th 2005 at 7:04pm

Thanks mate, glad you like it <img src=" SRC="images/smiles/icon_smile.gif"> Not been working on it the past couple of days - I've got an idea on the layout I want to have but I'm not sure the best way to build it up interestingly.

What do you mean by getting the light props to work so nice? They are just one of the standard prop_wasteland lights with a light entity a bit of distance in front of them, and a light_glow to give them some added intensity.
0 starsPosted by G4MER on Tue May 24th 2005 at 5:13pm

A little trick I do with lights, is build a box in the shape of the light I want cast on the ground. It blocks light and keeps it in the box only.. then place a bright light in it. I did this with great effect in my lasertag map.

You could place a normal light in the room in a couple places above the lamps your using to illuminate the room, and then have the spots under your hanging lamps for the added spot light. You couls also use the prop light effects from de_traing to make the sky lights look like they are casting light though them.

Just some ideas.

Oh and leave the trusses, they look good.

Message submitted 1 minutes after original post:

RENO.. OH My GOD, I bow down before your greatness.. thats very nice man, very nice indeed. Reno how did you get them small prop lights to work so nice?
0 starsPosted by habboi on Tue May 24th 2005 at 4:11pm

I like the atmosphere Reno and the arches are grand!
What lies beyond the darkness <img src=" SRC="images/smiles/icon_smile.gif">

0 starsPosted by Addicted to Morphine on Tue May 24th 2005 at 3:00pm

Thanks a lot for the comments and the advice about the lights, I'm running late but I'll be back later to talk more in depth about the mosaic and I'll try to do some crits as well. Hopefully you can get something helpful for you section Trapt, after you offered a lot of good criticism.
0 starsPosted by ReNo on Tue May 24th 2005 at 2:32pm

I think Trapt covered good points, I hope the authors of the areas take them on board (and it seems they have, ATM had already sorted most of them, and I think Habboi is wise to give it another shot).

Here are a couple of shots of the area I'm working on, area 3. Still got quite a lot of work to do on it, might have a crack at some more today.

image

image

In those shots the 2 outside blue light_spots weren't working for some reason (anybody else get things like that happening ALL the time in source?), so the area is a bit brighter normally...for better or worse.
0 starsPosted by Trapt on Tue May 24th 2005 at 11:22am

I don't think it'll have quite the same affect if it's day time. Unfortunate, you seem to have done a good job with the atmosphere.
[author]
Posted by DrGlass on Tue May 24th 2005 at 11:15am

? quote:
Thanks for the comment Trapt and I realised all of the above but my aim was to take the best bits out of it and make a better version...
Hopefully it will look nice in daytime :S


you could always fake a night sky with black texture. you also may find that you have the only out doors map...
0 starsPosted by habboi on Tue May 24th 2005 at 11:04am

Thanks for the comment Trapt and I realised all of the above but my aim was to take the best bits out of it and make a better version...
Hopefully it will look nice in daytime :S

0 starsPosted by Trapt on Tue May 24th 2005 at 10:59am

We should be able to get a playtest on the weekend. If everyone is home on the weekend, time is no longer such a factor.

We could try and organise something on Sunday perhaps? I'll be out on Saturday, but I should be back in the evening (a bit late for you Yanks though.)
[author]
Posted by DrGlass on Tue May 24th 2005 at 10:46am

Thanks trapt for the review, I've posted some stuff on the forums about it. here

It will be hard to get a play test with all of us due to the extream time diffrence, I'll talk with reno though, I think he put it on the SP server already.
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