Posted by ReNo on Tue May 24th 2005 at 7:04pm
Thanks mate, glad you like it
What do you mean by getting the light props to work so nice? They are just one of the standard prop_wasteland lights with a light entity a bit of distance in front of them, and a light_glow to give them some added intensity.
Posted by G4MER on Tue May 24th 2005 at 5:13pm
A little trick I do with lights, is build a box in the shape of the light I want cast on the ground. It blocks light and keeps it in the box only.. then place a bright light in it. I did this with great effect in my lasertag map.
You could place a normal light in the room in a couple places above the lamps your using to illuminate the room, and then have the spots under your hanging lamps for the added spot light. You couls also use the prop light effects from de_traing to make the sky lights look like they are casting light though them.
Just some ideas.
Oh and leave the trusses, they look good.
RENO.. OH My GOD, I bow down before your greatness.. thats very nice man, very nice indeed. Reno how did you get them small prop lights to work so nice?
Posted by habboi on Tue May 24th 2005 at 4:11pm
I like the atmosphere Reno and the arches are grand!
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Posted by Addicted to Morphine on Tue May 24th 2005 at 3:00pm
Thanks a lot for the comments and the advice about the lights, I'm running late but I'll be back later to talk more in depth about the mosaic and I'll try to do some crits as well. Hopefully you can get something helpful for you section Trapt, after you offered a lot of good criticism.
Posted by ReNo on Tue May 24th 2005 at 2:32pm
I think Trapt covered good points, I hope the authors of the areas take them on board (and it seems they have, ATM had already sorted most of them, and I think Habboi is wise to give it another shot).
Here are a couple of shots of the area I'm working on, area 3. Still got quite a lot of work to do on it, might have a crack at some more today.


In those shots the 2 outside blue light_spots weren't working for some reason (anybody else get things like that happening ALL the time in source?), so the area is a bit brighter normally...for better or worse.
Posted by Trapt on Tue May 24th 2005 at 11:22am
I don't think it'll have quite the same affect if it's day time. Unfortunate, you seem to have done a good job with the atmosphere.
Hopefully it will look nice in daytime :S
you could always fake a night sky with black texture. you also may find that you have the only out doors map...
Posted by habboi on Tue May 24th 2005 at 11:04am
Thanks for the comment Trapt and I realised all of the above but my aim was to take the best bits out of it and make a better version...
Hopefully it will look nice in daytime :S
Posted by Trapt on Tue May 24th 2005 at 10:59am
We should be able to get a playtest on the weekend. If everyone is home on the weekend, time is no longer such a factor.
We could try and organise something on Sunday perhaps? I'll be out on Saturday, but I should be back in the evening (a bit late for you Yanks though.)


