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Game: Half-Life 2: Deathmatch
Added Sun Jun 26th 2005

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<B>For the 2005 Snarkpit Map Competition.</B>

So I was thinking to myself, &quot;What theme can I whore out for this year?&quot; And then it dawned on me - whore out my own theme from last year!... but this time <I>with feeling!</I> I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself


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Discussion
0 starsPosted by Myrk- on Wed Aug 17th 2005 at 8:01pm

That Eula is a load of s**t- valve messed up with thier whole bronze silver and gold editions... big time, but yet all versions come with CS:S don't they?!

0 starsPosted by G.Ballblue on Mon Aug 15th 2005 at 11:23pm

? quote:
I thought it was illegal to redistribute CS:S assets?

That's illeagal? Gah, what happen to valve's sense of allowing people to do what they want :P

I know stuff about HL1 moddeling, but HL2 stuff still escapes me. I assume that maybe you can still decompile and HL2 model and "edit" it just enough so nobody can say that it's from CS:S.. ?
0 starsPosted by Crackerjack on Mon Aug 15th 2005 at 11:06pm

I would like to those hanging sheets as models rather than textures.. It would look real nice.
0 starsPosted by Pureferret on Wed Aug 3rd 2005 at 2:25pm

Wow this map looks cool, especially the cartoony look!
0 starsPosted by mrod on Wed Aug 3rd 2005 at 2:33am

this is really looking awesome.

and yes, using CS:S stuff in anything other than CS:S is illegal, it's in the EULA.
[author]
Posted by Campaignjunkie on Tue Jun 28th 2005 at 11:43pm

I thought it was illegal to redistribute CS:S assets?
0 starsPosted by Myrk- on Tue Jun 28th 2005 at 11:35pm

The thing I feel needs modelling the most are the tops of the buildings- BUT, a time saver....

De_dust for CS:S has domes and such, look into its props... You could always just reskin the de_dust props.

[author]
Posted by Campaignjunkie on Tue Jun 28th 2005 at 10:05pm

- Okay, since everyone thinks it needs models, I'm inclined to agree and I'm going to try to learn the model pipeline and such. I was kind of putting it off because I'm doubtful I'll have time for the deadline, but I guess it's neccesary.

- I make all of my own textures. Before I would rework photos from Mayang and such, but that wasn't producing very cartoony results, so now I find myself painting more often. A Wacom really helps!

- Fireworks sound crazy enough to work. I'll look into it. <img src=" SRC="images/smiles/icon_wink.gif">

Geeze, this competition is turning into a lot more work than I thought. But I guess that's a good thing? <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by ReNo on Tue Jun 28th 2005 at 7:51pm

Random idea: fireworks. The in game view looks like it would be awesome with fireworks <img src=" SRC="images/smiles/icon_smile.gif"> Would also completely set your map apart from any others I've seen in...well...anything really. Dunno how it would best be achieved - sprites are a bit old school and perhaps not suited to all angles they could be seen from, but I've no idea about how effective (or possible) any sort of custom particle systems are in source without resorting to actual coding.
0 starsPosted by Spartan on Tue Jun 28th 2005 at 7:47pm

Campaignjunkie, do you make all your own textures or do you have one of those keebler elves locked away in your room making them?
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