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Game: Half-Life 2: Deathmatch
Added Sun Jun 26th 2005

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<B>For the 2005 Snarkpit Map Competition.</B>

So I was thinking to myself, &quot;What theme can I whore out for this year?&quot; And then it dawned on me - whore out my own theme from last year!... but this time <I>with feeling!</I> I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself


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0 starsPosted by ReNo on Tue Jun 28th 2005 at 6:32pm

"Consider getting a job at Blizzard" You make it sound so easy! Not to suggest that CJ hasn't got the skills of course If he'd actually try learning to model that is

Maps looking not bad so far, but I preferred it in HL1. Back then it was jaw dropping in scale and stature, but now it feels far less so. Lighting could certainly use work - ambient light level seems a bit high in that night shot, though the lamps look pretty nice. Overall design is nice and I like the more exaggerated shapes you are working in, with leaning walls and whatnot giving a nice imposing feel to the place in a cartoony way. I'd be inclined to suggest losing some of the detail in the textures that is creating repetition, as it is quite noticeable at the moment. If you have access to it, play the Wind Waker and check out the Forsaken Fortress near the start for perhaps some more ideas, even if it doesn't quite match your theme.

I'm afraid I'm gonna have to echo the others thoughts about models - this could really benefit from them. Having drapes between pillars that are simply masked textures doesn't really cut it anymore, and while it added some welcome detail to the map in HL1, it just looks out of place in HL2. Grab milkshape and have a go - I'll bet you won't find it as daunting or difficult as you seem to be expecting.
0 starsPosted by Spartan on Tue Jun 28th 2005 at 5:15pm

Campaignjunkie you should really consider getting a job at Blizzard as a level designer. Your style fits Blizzard's type of levels. In fact I think they are looking for level designers.
0 starsPosted by habboi on Tue Jun 28th 2005 at 3:52pm

Come to think of it, it sorta looks like 'Kingdom Hearts' style...Nice one!
0 starsPosted by nooba on Mon Jun 27th 2005 at 10:05am

CJ, i could make you some models, if you tell me what you would like. You'd have to skin them though :P Contact me through PM/Msn/Email and i'll see what i can do <img src=" SRC="images/smiles/icon_biggrin.gif"> Click here to see some models i made. (NOTE: Ignore the garbage skin)
[author]
Posted by Campaignjunkie on Sun Jun 26th 2005 at 11:53pm

A night version. Not really liking how the torches came out, but oh well. Also threw together a three-dee skybocks for fun.

I think I'll distort the hell out of the indoor portion, but keep this outdoor portion relatively normal so the player knows that it's supposed to be some kind of palace.

EDIT: Oops, forgot the screenshot.


0 starsPosted by BlisTer on Sun Jun 26th 2005 at 9:57pm

continuing the persia theme; never change a winning horse eh? <img src=" SRC="images/smiles/icon_wink.gif">

i agree with myrk though: what's unreal ? so i wonder what things you're gonna add to make it "a place that you would never encounter"

0 starsPosted by satchmo on Sun Jun 26th 2005 at 9:20pm

I am glad you're making progress on this map. It used to be on my watchlist for a while, until I took it off a week ago. It has been dormant for so long that I thought you've given up on it.

Looking good so far. I am sure you're still tweaking the lighting, so I won't make any comments at this point. The architecture looks magnificent though.

[author]
Posted by Campaignjunkie on Sun Jun 26th 2005 at 6:51pm

Oops. Progress bar is more like 40 or 50, I forgot to update it. Which actually brings me to one of my goals for this year's entry: don't make it so damn big. I'm actually kind of proud of the restraint I'm showing <img src=" SRC="images/smiles/icon_wink.gif">

Myrk: Good point. I'm still trying to decide what exactly I want to do. But I have a few ideas though that should be "surreal" enough, hopefully.

Everyone else: Sorry, I can't model, it's just going to be hardcore VM. And thanks for that lighting tutorial (although I disagree with the writer; we can't all make happy, sunlight-filled DM maps! it's like that overused orange sunset skybox, too much of it already in the community)
0 starsPosted by Orpheus on Sun Jun 26th 2005 at 6:10pm

I have lost count of how many times I have not done a critique for you CJ.. If you want one, you will have to request it from me this time..

/ comment.

0 starsPosted by Loco on Sun Jun 26th 2005 at 5:59pm

Only thing I'd say is lighting. There's a really good tutorial here. Other than that - wow.
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