Posted by Cassius on Tue May 31st 2005 at 6:44am
So how did you get Hammer to run? 
ReNo: Yeah, I'm a bit iffy on the details since I'm so used to mapping for HL1. " SRC="images/smiles/sad.gif"> I'm always in disbelief when people tell me this won't make Source explode... but I guess I'll go crazy with 7 or 9-sided corners (I'm used to 3, which a lot of those are.) I'll look for this displacement map maps too, I only saw dm_tribute and that's just 'cause it was linked in the compo rules.
French Toast: Lip as in the passages should lead to something besides passages?
Purple platforms -> PoP-style ladders -> towers
Dark orange platforms -> I was going to put my bunkers there but they're way too small (the platforms, that is). Probably end up just putting a smaller bunker or at least random items.
Light orange platforms -> I imagine I'll be adding the bunkers there since there's nowhere else to put them.
Posted by ReNo on Tue May 31st 2005 at 2:08am
I know it hasn't been made in source, but then if you read the competition rules you'll find out that this is destined to be a source map.
Posted by Myrk- on Tue May 31st 2005 at 1:52am
If you read the map profile you will find that this hasn't been made in source as he doesn't have HL2 yet...
Posted by French Toast on Tue May 31st 2005 at 1:31am
Yeah, I'm for the adding something to the platforms. Even just a bit of a lipon the sides, something to make it less monotonous. Slick looking though.
Posted by ReNo on Tue May 31st 2005 at 1:13am
Get those paths smoothed out - far too many sharp corners as it is. Source can handle more than 5 sided corners me thinks


