dm_heatmiser


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Game: Half-Life 2: Deathmatch
Added Sat Feb 11th 2006

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This map has a discussion topic which can be visited here

My map for the compo, it's flat-shaded/fullbright because I don't have HL1 OR HL2... yet. But someday I shall and then it won't look quite so strange.

Pic 1 - Ground floor, the red part will be glass or something.
Pic 2 - Second floor (obviously).
Pic 3 - Flying bell towers that will spread fire from their hindquarters.


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0 starsPosted by Cassius on Tue May 31st 2005 at 6:44am

? quote:
I don't have HL1 OR HL2... yet.

So how did you get Hammer to run?

[author]
Posted by Hugh on Tue May 31st 2005 at 5:17am

ReNo: Yeah, I'm a bit iffy on the details since I'm so used to mapping for HL1. <img src=" SRC="images/smiles/sad.gif"> I'm always in disbelief when people tell me this won't make Source explode... but I guess I'll go crazy with 7 or 9-sided corners (I'm used to 3, which a lot of those are.) I'll look for this displacement map maps too, I only saw dm_tribute and that's just 'cause it was linked in the compo rules.

French Toast: Lip as in the passages should lead to something besides passages?

Purple platforms -> PoP-style ladders -> towers
Dark orange platforms -> I was going to put my bunkers there but they're way too small (the platforms, that is). Probably end up just putting a smaller bunker or at least random items.
Light orange platforms -> I imagine I'll be adding the bunkers there since there's nowhere else to put them.

0 starsPosted by ReNo on Tue May 31st 2005 at 2:08am

I know it hasn't been made in source, but then if you read the competition rules you'll find out that this is destined to be a source map.
0 starsPosted by Myrk- on Tue May 31st 2005 at 1:52am

If you read the map profile you will find that this hasn't been made in source as he doesn't have HL2 yet...
0 starsPosted by French Toast on Tue May 31st 2005 at 1:31am

Yeah, I'm for the adding something to the platforms. Even just a bit of a lipon the sides, something to make it less monotonous. Slick looking though.
0 starsPosted by ReNo on Tue May 31st 2005 at 1:13am

Get those paths smoothed out - far too many sharp corners as it is. Source can handle more than 5 sided corners me thinks <img src=" SRC="images/smiles/icon_smile.gif"> Certainly looking to fulfill the surreal theme, but I think you could do with adding more form to the walkways to stop them being flat platforms. You might wanna check out those displacement only space maps that got released soon after HL2DM appeared for ideas.
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