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Game: Counter Strike Source
Added Mon May 28th 2007

Map Description

This map has a discussion topic which can be visited here

A CS map that is set in a warehouse/trainyard/office complex. Its kind of a mix between office and train. Have finished all layout brush work, most detail brush work, all of the texturing, about all the prop placement, and 99% of the lighting. The only big thing left is the 3D-skybox.

The current download is for the first beta version, and the final version.


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Discussion
0 starsPosted by G.Ballblue on Mon Jul 11th 2005 at 5:08am

Hmm. Lighting could use a bit more color variation in my opinion.

0 starsPosted by Crono on Mon Jul 11th 2005 at 1:56am

Had a crap load of suggestions and BAM, HDD failed again. POS.

Anyway.

The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.

destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.

Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.

I could give specific suggestions if you like.
0 starsPosted by Orpheus on Mon Jul 11th 2005 at 1:49am

If.. (what a small word with such an all consuming use)

If I have time tomorrow, I would like to look this one over.. Judging by the screens (and I assume the map looks as good) you have a nice map here.

[author]
Posted by rs6 on Thu Jun 9th 2005 at 7:21pm

I agree the second one is too dark. I plan on adding some sort of light to that area.
0 starsPosted by $loth on Thu Jun 9th 2005 at 4:19pm

I didn't mean all the lighting was bad, only in 2 areas do i think it could be inproved, the first one should have more contrast me thinks, and the second is too dark, but maybe it's just the screen shot.
0 starsPosted by Orpheus on Tue Jun 7th 2005 at 10:53pm

Considering the theme, methinks the lighting is nigh on perfect... <br>/2cents
0 starsPosted by $loth on Tue Jun 7th 2005 at 9:09pm

I'm liking it so far, but some more lighting wouldn't go a-miss.
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