Posted by Oskar Potatis on Sat Mar 19th 2022 at 8:35pm
The download is dead but it can be downloaded from https://twhl.info/vault/view/3076
Posted by habboi on Wed Jun 15th 2005 at 1:15pm
Yeah well next time i'll take note of all these tips! They are really helpful just like my maths top tips session
<br>
<br>Anyway glad you liked it and perhaps would could play each other someday...
Yeah well next time i'll take note of all these tips! They are really helpful just like my maths top tips session
Posted by Trapt on Wed Jun 15th 2005 at 6:24am
Huge improvement from other maps. <br> <br><a href="http://www.trapt.hlgaming.com/boshi.htm" target="_blank">http://www.trapt.hlgaming.com/boshi.htm</a> (forgot the boshi thingo lol) - You've read it habboi, but others might be interested in reading it.
Posted by ReNo on Tue Jun 14th 2005 at 10:04pm
I meant avoid using the entity "point_spotlight" - the one that gives the beam effect - on strip lights, not avoid using light entities at all
Posted by habboi on Tue Jun 14th 2005 at 8:14pm
Heh the mosaic was poor mate! <br>I make much better crap than that
<br>
<br>Hence this
<br>
<br><a href="http://img256.echo.cx/my.php?image=skytrainfinal00169px.jpg" target="_blank">http://img256.echo.cx/my.php?image=skytrainfinal00169px.jpg</a>
<br>
<br>My best work so far
<br>
<br>Anyway i'm glad you like it, I tested it with bots, 3 servers are currently hosting it because they like it.
<br>
<br>By the way I started this way before the mosaic, in fact 3 months worth of work.
<br>I spent an hour on mosaic...understand now
<br>I purposely used the same texture for a reason.
<br>
<br>What else can I use to light up a map?
<br>
<br>Again i'm glad you like
<br>
<br>*edit* There is a corridor that i'm afraid is very noobish! I had to quickly finish it which resulted in that poor area. Please excuse it!
Heh the mosaic was poor mate! <br>I make much better crap than that
Posted by ReNo on Tue Jun 14th 2005 at 7:51pm
I.....I don't understand. How can you make this and also that old contribution to the mosaic? Its just such a jump in quality it really leaves me rather speechless! Make sure all of your work is at least at this quality and you'll get a much better reputation. <br> <br>If these two shots are indicative of the whole map, then I feel it could probably have used a bit more variety. As it is you have a fairly nice set of textures working together, but they appear to be used on ALL their relative surfaces (eg. one floor texture used throughout). You should also avoid using point_spotlights on non-point lights - strip lighting really doesn't look right with a spotlight originating from a single point. Pretty nice work judging by the screenshots though
Posted by Myrk- on Tue Jun 14th 2005 at 7:26pm
Actually looks really good! Is the blur in the 2nd photo gas? I'd suggest taking off the download link as the final for now, leave a bit of play testing to be done first. Also I can notice from the screens that there are some jaggedy curves- you can use a special compile option to make curves look really good.

