return[MOD] Standard Proceedures by Urbanebula


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Game: Half-Life
Added Fri Jun 24th 2005

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This map has a discussion topic which can be visited here

This is one of my upcoming mods since my computer got bodged by a virus. I thought since i've started from scratch with HL again i might as well post the news here.

This game is set in a lab in England researching the use of bio-matter in weaponary. This is where the first model of the HEV was tested. I plan to include new enemies and allys (not to mention british scientists smiley )

So far only a very small portion of the introductory level is complete but this is my main occupation between my G/F and looking for a job so updates will be plentiful.


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0 starsPosted by Commander.zerg on Sun Apr 20th 2008 at 5:22pm

Looks good but if i were you i'd put some headcrabs in some prisons as if they were experimenting on them and maybe a few headcrab zombies too some place. Like whenever you pull a switch it could let headcrabs out infront of you on some of the new enemies? That'd be great.
0 starsPosted by Hugh on Sun Jun 26th 2005 at 12:17pm

And better lighting/better architecture. :P There's nothing wrong with the textures outside of the fact that they're insanely overscaled... make the scale 0.6 or so for the floors and either 0.75 or 1 for the walls. <br> <br>The only non-uniform ceiling is in the first shot, and that still doesn't have any height variation.
0 starsPosted by habboi on Sun Jun 26th 2005 at 10:22am

Indeed...
0 starsPosted by mrod on Sat Jun 25th 2005 at 12:55pm

If you had some higher-res textures, you culd make it look good.
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