returnDM_BocaBurgers by im.thatoneguy


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Game: Half-Life 2: Deathmatch
Added Fri Jan 6th 2006

Map Description

This map has a discussion topic which can be visited here

OK here it is: DM_BocaBurgers Beta 1.5
A Turkeyburgers Remake.

<A HREF="http://files.filefront.com/DM_BocaBurgers_Beta_15/;3944582;;/fileinfo.html" TARGET="_blank"> <B>Download It!</B> </A>
<A HREF="http://www.savefile.com/filehost/files.php?fid=3165033" TARGET="_blank">Mirror 1</A>

<B>Major Problems:</B>
- Need 3d Skybox Outside of Window
- Finish Unpopular Science Magazine
- Need to make more book covers

<B>Roadmap:</B>
Finish Beta 1 series: Fix major bugs and gameplay
Release Beta 2 series: Finished content, Optimization and polishing.
Release Final (Early August)

<B>Known Glitches:</B>
Jumping into Red Teleport from the top of Bookcase results in self telefrag.
SLAMs are easy to abuse at teleport points, need to be removed.
Lighting could use some attention.
Hole in ceiling above computer.
Shadows &quot;leak&quot; through some shelves.
Some models are rocket but not bullet proof (COUCH!).
It is possible to trigger teleport effect, without actually teleporting.

<B>What I would like:</B>
Critiques, go ahead be vicious, the more you find the more I can fix.
System Specs and performance impressions.
Online testing to check for abnormally high lag.
Testing Telefrag (Kind of hard to do by myself).
Ideas.
Impressions.
Solutions.


<B>Screenshots:</B>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--01.jpg" TARGET="_blank">Screenshot 1</A>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--02.jpg" TARGET="_blank">Screenshot 2</A>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--03.jpg" TARGET="_blank">Screenshot 3</A>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--04.jpg" TARGET="_blank">Screenshot 4</A>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--05.jpg" TARGET="_blank">Screenshot 5</A>
<A HREF="http://vaporware.w3dzine.net/turkeyburgers/bocaburgers15--06.jpg" TARGET="_blank">Screenshot 6</A>

Thank you for your time, and <B>PLEASE</B> critique the hell out of it.


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Discussion
0 starsPosted by Orpheus on Fri Jul 15th 2005 at 7:31pm

Map plays fine framrate wise, but I found so many glitches it was painful.

Clips, teleporter glitches and overlapped solids galore.

Weapon placement seems fine..

6/10 in its current form.

[author]
Posted by im.thatoneguy on Fri Jul 15th 2005 at 6:56pm

Haha! Well then you might want to play the old version with your new system I still do. I get about the same framerate on my system as I do in DM_Powerstation in the open area. That is to say, fairly low.

With an:
Athlon 2600, 512 MB of RAM, a Radeon 9500 on Windows XP @ 1280x768 (Widescreen monitor) 4x AA and 16x AF I get around 35 FPS when looking across the room. It'll drop down to 30 if I'm hunkered in a corner looking diametrically across all the geometry at once.

I would really appreciate people posting their framerates and settings so that I can try to get a feel for performance on a variety of machines, thanks.

0 starsPosted by Orpheus on Fri Jul 15th 2005 at 6:46pm

Watch those screens.. 150k max.

I will check this thing over later. I hated Turkeyburgers. Not because it was a poor map, but because of its lack of frame rates on my old machine. Perhaps you did better. Perhaps the HL2 engine wouldn't let you fail.

I will let you know.

0 starsPosted by ReNo on Fri Jul 15th 2005 at 6:46pm

Looks great from the screenshots particularly for a first map! Seems that rats maps are finally coming into their own <img src=" SRC="images/smiles/icon_smile.gif"> I'll take a run around in a few days (probably monday) as I've a bit of a busy weekend.
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