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1773 views
485 downloads
Game: Half-Life 2: Deathmatch
Added Mon Feb 5th 2007
Updated Wed Jun 25th 2008

Map Description

This map has a discussion topic which can be visited here

v3 of my first map.
changes...
A few minor brushwork changes.
Textur quality improved.
Slightly better optimized.

This map has many secrets, Have fun finding them : p

Screens:
http://img482.imageshack.us/my.php?image=dmdgcenclosedv300010pu.jpg
http://img482.imageshack.us/my.php?image=dmdgcenclosedv300040ri.jpg
http://img346.imageshack.us/my.php?image=dmdgcenclosedv300067ro.jpg
http://img482.imageshack.us/my.php?image=dmdgcenclosedv300039vl.jpg


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0 starsPosted by Underdog on Fri Aug 12th 2005 at 3:16pm

? quoting ReNo
ARGGGGGH MINDLESS BUMPS!

What more would one expect from a mindless budgerigar.

0 starsPosted by ReNo on Fri Aug 12th 2005 at 2:59pm

What the hell does that have to do with this thread parakeet? ARGGGGGH MINDLESS BUMPS!
0 starsPosted by parakeet on Fri Aug 12th 2005 at 2:50pm

T_T 500 or so snarkmarks , and still never released a map. maybe i'm too hard on myself..
0 starsPosted by BlisTer on Sun Jul 24th 2005 at 11:30am

? quote:
I appreciate the suggestions to make better.


that 4th shot reminds me of that scene in the matrix where Neo "sees" <img src=" SRC="images/smiles/icon_smile.gif">

For realism your lights have to have a visible source, i.e. a light bulb
[author]
Posted by snowforskate on Sat Jul 23rd 2005 at 11:01pm

LMAO Myrk... I'll admit it aint the best for a first map but I thought I did good enough. just cause you dont like it... and I know I cant please everybody but Me and my clan like the map and honestly thats all that matters to me.

I appreciate the sugestions to make it better I added more variety of textures and am planning to add all stairs instead of slopes, I know the slopes look tacky.

I was not looking to get critiqued on my map but like I said I appreciate the suggestions to make better.
0 starsPosted by Myrk- on Sat Jul 23rd 2005 at 9:40pm

snowforskate I think you got a bit big headed :-/ The people who have been telling its good obviously don't map... I suggest taking advice given on the site before you snap back (like many people do). Th criticism that will follow is to help you become better. :P
0 starsPosted by KoKo5oVaR on Sat Jul 23rd 2005 at 4:27pm

rofl!

what else can i say ?

isn t the map for doom ? no wait, there s some edges :/. Seems no rad bugs, so that s nice for a first map <img src=" SRC="images/smiles/icon_smile.gif">

0 starsPosted by Agent Smith on Sat Jul 23rd 2005 at 3:38pm

Going off the screens thoughtfully posted by Juim (Top stuff mate), you might need to consider using more than 4 textures, adding more detail, adding lighting that is interesting and makes sense, and decals that suit the setting, whatever it might be.

Generally though a solid first release, you've managed to dodge most of the pitfalls, eg full bright, leaks, giant box full of exploding props, so well done for that, and as plain as the map might be, generally the brush work seems tidy and some layout is evident. Of course without playing I can't be entirely sure, but at this moment I don't have enough time to scratch myself, let alone download and critique maps <img src=" SRC="images/smiles/icon_smile.gif">.

Most of the stuff mentioned above are things you will learn to develope as you get more experience, and if you meet us half way and can manage not to piss everyone off, you've come to the right place to get that experience. We might seem a bit blunt, but at least you know we will always give a helpful and honest assessment of your work.

Current Verdict: Not the best map around, despite what your friends might say, but a good and solid first release to have under your belt <img src=" SRC="images/smiles/icon_smile.gif">.
0 starsPosted by Juim on Sat Jul 23rd 2005 at 1:50pm

Here ya go folks. Let the critiquing begin.

[author]
Posted by snowforskate on Sat Jul 23rd 2005 at 12:09am

That would be awsome, many Thanks
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