de_process


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1281 views
395 downloads
Game: Counter Strike Source
Added Mon Aug 1st 2005

Map Description

This map has a discussion topic which can be visited here

This is my first ever map. It's based in a light, industrial area at sunset. The map promotes fast gameplay and advanced tactics.


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[author]
Posted by Sphynxis on Mon Aug 1st 2005 at 10:01am

What would you recommend is a good setting for ambience? It's set at 100 in the screenshots, I lowered it to 50 but it dosn't seem to of made that much difference.
[author]
Posted by Sphynxis on Mon Aug 1st 2005 at 7:18am

The download link is at the top of the page or if you can't be bothered to scroll up its here: http://www.f3ck.com/dl/de_process.rar

Thanks for the comments. This is my first map, of any sort. I started one before this but that got about 10% complete as I didn't even have a clue what a leak was, then I started this one.

I will take your advice about things being square with one another, thanks, I would never of thought of something like that. Also my ambience is set pretty high, I will lower it and see what comes out.
0 starsPosted by Dietz on Mon Aug 1st 2005 at 4:05am

Wow, I'm thoroughly impressed if that's truly your first map; hell I'm impressed either way. Its hard to judge a map's quality by screenshots, though. I fail to see a download link?

0 starsPosted by ReNo on Mon Aug 1st 2005 at 1:26am

I dunno, I never really looked into it to be perfectly honest. I never set my bounce value above 5 or so personally.
0 starsPosted by DrGlass on Mon Aug 1st 2005 at 12:56am

? quote:
Or are you running RAD with a large number of bounces?


correct me if I'm wrong but cant you only set the max bounce unlike in HL1 where you could set the number of bounces? I have my bounce set at 100 and dont really go over 15 bounces, is there a way to force light to bounce more?
0 starsPosted by ReNo on Sun Jul 31st 2005 at 11:41pm

Visually that looks very polished for a first effort - you should be very proud <img src=" SRC="images/smiles/icon_smile.gif"> One thing I noticed looking at the screenshots is that almost every angle is 90 degrees; you may want to try bringing in a few curves or non-perpendicular surfaces to spice things up a little. The natural lighting doesn't seem to be casting much in the way of shadows either - have you got a particularly large ambient light value on your light_environment? Or are you running RAD with a large number of bounces?
[author]
Posted by Sphynxis on Sun Jul 31st 2005 at 11:06pm

Yea. Servers close for now. Having some trouble uploading the map, I will let you know when its back.

Map plays pretty well. Its quite fast passed as its only small, good fun though.
0 starsPosted by whiteLegion on Sun Jul 31st 2005 at 10:40pm

the map looks really good. Hows it play? I will go to that server

Message submitted 8 minutes after original post:

Taht server required a password.
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