Posted by Oski on Tue Nov 8th 2005 at 1:25am
Thank you finger. That is exactly what i have been trying to do.
I will update the screens soon, i have made some changes in that area.
Thank you finger. That is exactly what i have been trying to do.
I will update the screens soon, i have made some changes in that area.
Posted by Finger on Mon Nov 7th 2005 at 3:05am
There's something about this map that I really like (well, judging from the screenshots only). You've done a great job of tying together interesting shapes with nice lighting - feels very natural and interesting.
Posted by Oski on Sun Oct 30th 2005 at 1:16pm
Actually, a shoreline, or some other not so commonly used theme would be cool. i havent really started with the exterior areas yet, so i can make up anything i want.
Actually, a shoreline, or some other not so commonly used theme would be cool. i havent really started with the exterior areas yet, so i can make up anything i want.
Posted by Captain P on Sat Oct 29th 2005 at 10:22pm
Yeah, I understand the theme's choice. Still, maybe you can make it stand out a bit by giving the area's a very specific looking purpose?
Well, maybe not because it's either a storage room, a generator room or something like that. Only thing I could think of to make it stand out is by adding a different area around it or such. No industrial background but a shoreline, or something more distinct than the average City17 skyline. Hard to do, so, yeah, just go for a good playing map.
Posted by Oski on Sat Oct 29th 2005 at 5:08pm
Thank you. I totally agree with your opinion about the props captain. I wont smack the walls with props. Ill just add some stuff do decrease the emptiness aorund the floors and where its needed.
I know that the warehouse theme is used alot. There is a good reason for it as well, since most mappers (like me) dont create new their own material for their maps. I dont have any tricks to make my theme stick out more than any other maps. Im just focusing on building a map with great gameplay and good fps. The theme was just a comfortable choice.
Thank you. I totally agree with your opinion about the props captain. I wont smack the walls with props. Ill just add some stuff do decrease the emptiness aorund the floors and where its needed.
I know that the warehouse theme is used alot. There is a good reason for it as well, since most mappers (like me) dont create new their own material for their maps. I dont have any tricks to make my theme stick out more than any other maps. Im just focusing on building a map with great gameplay and good fps. The theme was just a comfortable choice.
Posted by Myrk- on Sat Oct 29th 2005 at 3:40pm
Looks good- nice hanger/warehouse theme but with a futuristic tang.
Posted by Captain P on Sat Oct 29th 2005 at 3:32pm
It all looks very natural to me, nothing seems not to fit. Both architecture and lighting, I think the lighting is very well done.
It is, indeed, still somewhat empty. Don't speck it with all kinds of extra props on the walls and all, I think those look good and natural, you'll only waste their calm and real look. The floor is what looks most empty. Putting some objects there would be good, I think.
There's another thing and that's the purpose of this building. It looks industrial, like so many maps, but what is it meant to be specific? The generic industrial theme is getting old somewhat so if you could give it more sense of purpose that would be a good thing.
Posted by Oski on Fri Oct 28th 2005 at 2:11pm
Well, thanks
" SRC="images/smiles/icon_smile.gif">. But I dont really see it as a good thing.
Well, thanks
Posted by Underdog on Fri Oct 28th 2005 at 1:45pm
You did a very,very good job on those brushes them. My congratulations.
Posted by Oski on Fri Oct 28th 2005 at 1:30pm
Hm, how do you mean that the rooms are unexciting? Is it that it is quite empty from props/boxes/crap/decals or is it something else? Cause, ive just built the base and lighting. I wait with the most details until later.
I will confess something. The stairway and paths are not props! They are all brushes, hehe. But it hasnt affected the fps much. I got 70 fps in that screenshot with 6x antialiasing and 1280*1024 on my crappy computer with athlonxp2100+.
Youre not a prick. I like honesty.
Hm, how do you mean that the rooms are unexciting? Is it that it is quite empty from props/boxes/crap/decals or is it something else? Cause, ive just built the base and lighting. I wait with the most details until later.
I will confess something. The stairway and paths are not props! They are all brushes, hehe. But it hasnt affected the fps much. I got 70 fps in that screenshot with 6x antialiasing and 1280*1024 on my crappy computer with athlonxp2100+.
Youre not a prick. I like honesty.

