Posted by Madedog on Fri Aug 12th 2005 at 8:33am
Here's a bit of some good advice for your ass.
Next time you decide to post a map
MAKE SURE YOU POST NAVIGATION MESH FOR BOTS
people don't waste their time waiting for 15 minutes for the game to learn the navigation mesh!
Posted by Myrk- on Thu Aug 11th 2005 at 8:06pm
Screenshot 2 makes no sense, whats going on with those doors?! They are far too wide for single, and if they are double then it looks as though one of the doors goes straight into a support!
Posted by Sphynxis on Wed Aug 10th 2005 at 10:33am
Sorry, it only seems bright because I have my alpha settings really low and I forgot to change it for the screenshots. If you want to get a real feel of how it looks then I suggest you download it.
Sorry, it only seems bright because I have my alpha settings really low and I forgot to change it for the screenshots. If you want to get a real feel of how it looks then I suggest you download it.
Posted by Windows 98 on Wed Aug 10th 2005 at 4:31am
I'd like to 2nd that some areas are to bright. Also I'd like the add that the archetechure is a little dull. It appears to be some empty rooms with some hallways. I havent played it, only seen the screens
Posted by Captain P on Wed Aug 10th 2005 at 12:56am
From the screenshots, I'd say it's nice but a bit too bright at some spots (shot 2) and some surfaces are too boring, no details or stuff to break them up (shot 1).
Shot 3 looks best, nice lighting and detailing.
Overall, can use some more detail and some lighting tweaks. Indeed, it's getting there.
I'll give the map a go when I have time for it. I'm quite busy as of late...

