Anyone have any knowledge in regards to getting models into HL2?
Posted by mazemaster on Tue Aug 23rd 2005 at 7:34am
I agree with Tracer Bullet that the fallen down peices shouldn't be so blocky.
It would look great if the fallen parts are mostly a jumble of sand, but there are subtle hints of what shape it used to be.
http://www.snarkpit.net/maps.php?map=2231
Yea, I shot them an e-mail about it since I can't edit it now that it's on the main page. :/
Posted by mazemaster on Tue Aug 23rd 2005 at 2:40am
The link on the front page is broken by the way. It should point here:
http://www.snarkpit.net/maps.php?map=2231
Tracer: Thanks for the suggestions but no thanks to the rudeness.
Maze: Thanks.
Posted by Tracer Bullet on Mon Aug 22nd 2005 at 8:32pm
Seems rather open... However, I'm not much into HL2 mapping as yet so I've don't know if it matters so much anymore.
-The castle, and the rubble in particular ought to look more like sand. I.e. No improbably lage blocks lying around as if they fell from the structure. That piece of the turret looks particularly lame. Use displacement surfaces to make piles of sand with some much more disntegrated pieces embedded in them instead.
- Make the terrain more interesting. If a child had really been in there making a sand castle, there would be holes and trenches everywhere from exavating enough sand for the structure.
- Put in a mote. Every kid on earth knows that a castle needs a mote.
I suggest that you use these suggestions (particularly the one about terrain) to reduce your sight lines.
Posted by Junkyard God on Mon Aug 22nd 2005 at 9:24am
Alot better than what i previously have seen from you, nice idea
Posted by Forceflow on Mon Aug 22nd 2005 at 8:42am
The idea sure is cool, but all those flashy colors !

