Posted by devil_monkey471 on Fri Sep 9th 2005 at 3:54am
Hey thanks!
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Ideas are always welcome. I've compiled another beta, so perhaps I'll switch up the links and post new screens soon.
It still needs more variation out front, but I think the insides are much improved.
I'll take your ideas into consideration next time I boot up hammer.
Hey thanks!
Ideas are always welcome. I've compiled another beta, so perhaps I'll switch up the links and post new screens soon.
It still needs more variation out front, but I think the insides are much improved.
I'll take your ideas into consideration next time I boot up hammer.
Posted by Trapt on Thu Sep 8th 2005 at 7:12am
lol.
Judgin' by the screenshots, it looks pretty nice. I'll go through them one by one and tell you what I think.
Screen 1:
Looks pretty nice. Architecture seems quite good. Only a couple things which I think need work. The terrain is really flat, and it comes accross as pretty boring. The fence down the end looks fairly simple and boring too, it could do with some extra detail.
Screen 2:
Meh. It's alright, but the lighting is awfully boring and repetitive and the shot doesn't seem too interesting. Your architecture seems a little strange too. I've never quite seen anything similar to it in real life. Also, it could do with some.... stuff. It seems really empty and boring. Bomb sites should be interesting.
Screen 3:
Looks nice. Apart from the fact that it's filled with props. A little extra brushwork detail rather than relying on props would be good. Also, one side of the stairs has a fence, the other doesn't. It looks a bit odd. Perhaps the floor next to the stairs needs a little trim texture (like on the stairs themselves) or maybe you could fence it off like the other side. Apart from that, it looks great.
Screen 4:
Most obvious thing is the purple checkerboard. Somebody is missing a texture!
Screen 5:
Looks nice, I guess. Once again, you are relying on props for detail. I guess it doesn't matter too much though, since it's a nice clean office theme, and you haven't overloaded the place with props.
Overall, it seems pretty decent. It needs a little work to make it an excellent map, but it IS pretty good right now.
Posted by devil_monkey471 on Wed Aug 31st 2005 at 2:39pm
Ok, I think I'm pretty much ready to put up the new beta... should I just do it now? Or do you think people should get more time to point out mistakes with the version up here?
Thanks for your time guys.
Ok, I think I'm pretty much ready to put up the new beta... should I just do it now? Or do you think people should get more time to point out mistakes with the version up here?
Thanks for your time guys.
Posted by MisterBister on Tue Aug 30th 2005 at 2:30pm
Looks really great for a first attempt, you should be proud of yourself..
My first map looked like... Erhm lets not talk about that, ok? =).
I would try to use more detailed textures if possible and try to make the lighting look a bit more interesting.
I would make the lighting look like dawn or night, simply because it is alot more easier to create a cool atmosphere during that period of the day.
Posted by Coestar on Sun Aug 28th 2005 at 3:37am
Looks pretty sweet buddy, keep up the good work. I agree with some of the other comments... some of the lighting could be tweaked and certain details adjusted, but honestly I can see that a lot of planning went into this one.
Posted by devil_monkey471 on Sat Aug 27th 2005 at 1:35am
Yeah, I spent the time planning the layout before I even started mapping. I've got a few pages of graph paper with crude blueprints, and I actually deleted the entire first and second floors a while back and redid them because I felt it wasn't balanced.
Gameplay's definitely my main focus.
Yeah, I spent the time planning the layout before I even started mapping. I've got a few pages of graph paper with crude blueprints, and I actually deleted the entire first and second floors a while back and redid them because I felt it wasn't balanced.
Gameplay's definitely my main focus.
Posted by satchmo on Sat Aug 27th 2005 at 1:34am
Pretty darn good for a first try. I like the architecture and the layout--it looks great for facilitating gameplay. The outdoor and indoor areas are connected with windows, and that's perfect for good sniping. ![]()
You have lots of models, but some overlays would enhance the map even more.
Too bad that I don't play CS, otherwise I think I'll enjoy this map very much.
Posted by devil_monkey471 on Fri Aug 26th 2005 at 11:15pm
Alright, I think I've taken care of most things, except for maybe a sign out front. I'll look into the underground ceiling, maybe I can spice things up. If you're going off just the screens, there's actually more to it that a flat plane, but I can mix it up even more
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Please check the map page itself to see the list of changes I've incorporated already.
Alright, I think I've taken care of most things, except for maybe a sign out front. I'll look into the underground ceiling, maybe I can spice things up. If you're going off just the screens, there's actually more to it that a flat plane, but I can mix it up even more
Please check the map page itself to see the list of changes I've incorporated already.


